import java.awt.DisplayMode;
import java.awt.EventQueue;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Toolkit;
import java.awt.Window;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.lang.reflect.InvocationTargetException;
import javax.swing.JFrame;
/**
* The ScreenManager class manages initializing and displaying full screen
* graphics modes.
*/
public class ScreenManager {
protected GraphicsDevice device;
/**
* Creates a new ScreenManager object.
*/
public ScreenManager() {
GraphicsEnvironment environment = GraphicsEnvironment
.getLocalGraphicsEnvironment();
device = environment.getDefaultScreenDevice();
}
/**
* Returns a list of compatible display modes for the default device on the
* system.
*/
public DisplayMode[] getCompatibleDisplayModes() {
return device.getDisplayModes();
}
/**
* Returns the first compatible mode in a list of modes. Returns null if no
* modes are compatible.
*/
public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) {
DisplayMode goodModes[] = device.getDisplayModes();
for (int i = 0; i < modes.length; i++) {
for (int j = 0; j < goodModes.length; j++) {
if (displayModesMatch(modes[i], goodModes[j])) {
return modes[i];
}
}
}
return null;
}
/**
* Returns the current display mode.
*/
public DisplayMode getCurrentDisplayMode() {
return device.getDisplayMode();
}
/**
* Determines if two display modes "match". Two display modes match if they
* have the same resolution, bit depth, and refresh rate. The bit depth is
* ignored if one of the modes has a bit depth of
* DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one
* of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN.
*/
public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2)
{
if (mode1.getWidth() != mode2.getWidth()
|| mode1.getHeight() != mode2.getHeight()) {
return false;
}
if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI
&& mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI
&& mode1.getBitDepth() != mode2.getBitDepth()) {
return false;
}
if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN
&& mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN
&& mode1.getRefreshRate() != mode2.getRefreshRate()) {
return false;
}
return true;
}
/**
* Enters full screen mode and changes the display mode. If the specified
* display mode is null or not compatible with this device, or if the
* display mode cannot be changed on this system, the current display mode
* is used.
* <p>
* The display uses a BufferStrategy with 2 buffers.
*/
public void setFullScreen(DisplayMode displayMode) {
final JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setUndecorated(true);
frame.setIgnoreRepaint(true);
frame.setResizable(false);
device.setFullScreenWindow(frame);
if (displayMode != null && device.isDisplayChangeSupported()) {
try {
device.setDisplayMode(displayMode);
} catch (IllegalArgumentException ex) {
}
// fix for mac os x
frame.setSize(displayMode.getWidth(), displayMode.getHeight());
}
// avoid potential deadlock in 1.4.1_02
try {
EventQueue.invokeAndWait(new Runnable() {
public void run() {
frame.createBufferStrategy(2);
}
});
} catch (InterruptedException ex) {
// ignore
} catch (InvocationTargetException ex) {
// ignore
}
}
/**
* Gets the graphics context for the display. The ScreenManager uses double
* buffering, so applications must call update() to show any graphics drawn.
* <p>
* The application must dispose of the graphics object.
*/
public Graphics2D getGraphics() {
Window window = device.getFullScreenWindow();
if (window != null) {
BufferStrategy strategy = window.getBufferStrategy();
return (Graphics2D) strategy.getDrawGraphics();
} else {
return null;
}
}
/**
* Updates the display.
*/
public void update() {
Window window = device.getFullScreenWindow();
if (window != null) {
BufferStrategy strategy = window.getBufferStrategy();
if (!strategy.contentsLost()) {
strategy.show();
}
}
// Sync the display on some systems.
// (on Linux, this fixes event queue problems)
Toolkit.getDefaultToolkit().sync();
}
/**
* Returns the window currently used in full screen mode. Returns null if
* the device is not in full screen mode.
*/
public JFrame getFullScreenWindow() {
return (JFrame) device.getFullScreenWindow();
}
/**
* Returns the width of the window currently used in full screen mode.
* Returns 0 if the device is not in full screen mode.
*/
public int getWidth() {
Window window = device.getFullScreenWindow();
if (window != null) {
return window.getWidth();
} else {
return 0;
}
}
/**
* Returns the height of the window currently used in full screen mode.
* Returns 0 if the device is not in full screen mode.
*/
public int getHeight() {
Window window = device.getFullScreenWindow();
if (window != null) {
return window.getHeight();
} else {
return 0;
}
}
/**
* Restores the screen's display mode.
*/
public void restoreScreen() {
Window window = device.getFullScreenWindow();
if (window != null) {
window.dispose();
}
device.setFullScreenWindow(null);
}
/**
* Creates an image compatible with the current display.
*/
public BufferedImage createCompatibleImage(int w, int h, int transparancy) {
Window window = device.getFullScreenWindow();
if (window != null) {
GraphicsConfiguration gc = window.getGraphicsConfiguration();
return gc.createCompatibleImage(w, h, transparancy);
}
return null;
}
}