/*
* 2D Fractal Terrain Generator
* Generates terrain using the random midpoint displacement algorhythm.
* Copyright (C) 2013 Dani Rodríguez <danirod@outlook.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package danirod.fractal.slick2d;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.SlickException;
public class FractalSlick
{
public static void main(String args[]) {
AppGameContainer app = null;
try {
app = new AppGameContainer(new FractalGame("Fractal"));
app.setDisplayMode(852, 480, false);
app.setShowFPS(false);
app.start();
} catch(SlickException slick) {
slick.printStackTrace();
if(app != null)
app.destroy();
}
}
}