Package jcgp.gui.settings.parameters

Source Code of jcgp.gui.settings.parameters.GUIParameter

package jcgp.gui.settings.parameters;

import java.util.concurrent.atomic.AtomicBoolean;

import javafx.application.Platform;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.geometry.Pos;
import javafx.scene.control.Control;
import javafx.scene.control.Label;
import javafx.scene.control.Tooltip;
import javafx.scene.layout.HBox;
import jcgp.backend.parameters.BooleanParameter;
import jcgp.backend.parameters.DoubleParameter;
import jcgp.backend.parameters.IntegerParameter;
import jcgp.backend.parameters.Parameter;
import jcgp.backend.parameters.ParameterStatus;
import jcgp.gui.settings.SettingsPane;

/**
*
* This is the base class for all @code{GUIParameter}s. Using the factory method @code{GUIParameter.create()}
* generates an appropriate instance of this class for the specified parameter.
* <br><br>
* A @code{GUIParameter} is an @code{HBox} containing a @code{Text} for the parameter name
* and a @code{Control} for interaction.
* It stores an instance of its associated @code{Parameter} object and also contains a @code{Tooltip} for
* displaying status information.
* <br><br>
* Monitor parameters are updated automatically and have their @code{Control} disabled so
* that no changes can be made via the GUI.
* Non-monitor parameters are updated automatically as well, but may be changed by the user
* if the program is not evolving.
*
* @see Parameter
* @author Eduardo Pedroni
* @param <T> the parameter data type
*/
public abstract class GUIParameter<T> extends HBox {
 
  private Label name;
  private Control valueControl;
 
  protected SettingsPane settingsPane;
  protected Tooltip tooltip;
  protected Parameter<T> parameter;
 
  /** This is the lock used to prevent more than one update task to be scheduled
   *  at the same time on the same GUIParameter. */
  private AtomicBoolean updateLock = new AtomicBoolean(false);
 
  /**
   * This value is used to assert whether the control has changed values since
   * the program last ran. Therefore, it is updated whenever a generation occurs
   * or the experiment is reset.
   */
  private T referenceValue;
 
  /**
   * This protected template constructor contains the common elements to all
   * @code{GUIParameter}s and should be invoked by any subclasses using @code{super()}. It
   * defers the creation of the parameter {@code Control} object to the subclass
   * currently being built (which in turn is defined by the factory method).
   *
   * @param parameter a @code{Parameter} for which to generate a @code{GUIParameter}.
   * @param sp a reference to the @code{SettingsPane}.
   */
  protected GUIParameter(Parameter<T> parameter, final SettingsPane settingsPane) {
    this.parameter = parameter;
    this.referenceValue = parameter.get();
   
    this.settingsPane = settingsPane;
   
    setAlignment(Pos.CENTER_LEFT);
    setSpacing(5);
   
    name = new Label(parameter.toString());
    // set text width to half of the total width of the GUIParameter
    name.prefWidthProperty().bind(widthProperty().divide(2));
   
    // the tooltip is the hover-over label containing status information, when appropriate
    tooltip = new Tooltip();
    tooltip.setSkin(null);
   
    valueControl = makeControl();
   
    // if the parameter is a monitor, it should be permanently disabled
    valueControl.setDisable(parameter.isMonitor());
   
    // bind to parameter value property in a thread-safe way
    makeThreadSafeBinding();
   
    // if parameter is not a monitor, make sure the control is constrained appropriately
    if (!parameter.isMonitor()) {
      setControlListeners();
    }
   
    getChildren().addAll(name, valueControl);
  }
 
  /**
   * Factory method to create @code{GUIParameter}s from @code{Parameter}s.
   * Use this to create an appropriate @code{GUIParameter} from any instance of @code{Parameter},
   * rather than manually downcasting the @code{Parameter} object every time.
   *
   * @param parameter a parameter for which to generate a @code{GUIParameter}.
   * @param sp a reference to the @code{SettingsPane}.
   * @return an appropriate instance of @code{GUIParameter}.
   */
  public static GUIParameter<?> create(Parameter<?> parameter, SettingsPane sp) {
    if (parameter instanceof IntegerParameter) {
      return new GUIIntegerParameter((IntegerParameter) parameter, sp);
    } else if (parameter instanceof DoubleParameter) {
      return new GUIDoubleParameter((DoubleParameter) parameter, sp);
    } else if (parameter instanceof BooleanParameter) {
      return new GUIBooleanParameter((BooleanParameter) parameter, sp);
    } else {
      throw new ClassCastException("No GUIParameter subclass exists for argument of type " + parameter.getClass());
    }
  }

  /**
   * Parameters are intended to communicate information from the experiment
   * to the GUI. Since the experiment runs on a separate threads and it is illegal
   * to modify JavaFX objects from outside the JavaFX Application thread, this
   * special ChangeListener updates the GUIParameter in a safe way.
   * <br><br>
   * Note that this is applied to all parameters regardless of whether they are
   * monitors or not; the only difference between monitor and non-monitor parameters
   * is that monitor parameters cannot be modified from the GUI.
   */
  private void makeThreadSafeBinding() {
    parameter.valueProperty().addListener(new ChangeListener<Object>() {
      @Override
      public void changed(
          ObservableValue<? extends Object> observable,
          Object oldValue, Object newValue) {
        // only do this if the experiment is running
        if (settingsPane.isExperimentRunning() || !isFocused()) {
          /* here's the catch - atomically get the lock state and set it to true
           * the lock will only be false again when the runnable is finished executing,
           * preventing multiple runnables to concurrently update the same GUIParameter
           */
          if (!updateLock.getAndSet(true)) {
            Platform.runLater(new Runnable() {
              @Override
              public void run() {
                refreshValue();
                updateLock.set(false);
              }
            });
          }
        }
      }
    });
  }
 
  /**
   * @return true if the current value of the parameter does not prevent the
   * experiment from running.
   */
  public boolean isValid() {
    return parameter.getStatus() != ParameterStatus.INVALID;
  }
 
  /**
   * Force the parameter to validate its current value, and apply the associated
   * style to the @code{GUIParameter}.
   */
  public void validate() {
    parameter.validate(parameter.get());
    setValidityStyle();
  }
 
  /**
   * Certain parameter changes might require the experiment to be reset, either
   * because the parameter is critical or because its status requires a reset.
   *
   * @return true if an experiment reset is required due to this parameter changing.
   */
  public boolean requiresReset() {
    return (parameter.isCritical() && !parameter.get().equals(referenceValue))
        || parameter.getStatus() == ParameterStatus.WARNING_RESET;
  }
 
  /**
   * Set the current parameter value as the reference value of the @code{GUIParameter}.
   * The new reference value will be used to determine the validity of the parameter,
   * should its value change.
   */
  public void applyValue() {
    referenceValue = parameter.get();
  }
 
  /*
   * The following prototypes are instance-dependent and are called from
   * GUIParameter() as necessary.
   */
  /**
   * This method returns the @code{Control} object used to control the parameter.
   * <br><br>
   * Implementations of @code{GUIParameter} must override this method and return
   * a @code{Control} appropriate to the type of parameter. This will typically be
   * done by referencing the protected field @code{GUIParameter.parameter}.
   *
   * @return the Control object to be added to the GUIParameter.
   */
  protected abstract Control makeControl();
 
  /**
   * Adds the necessary handlers to the @code{Control} object in order to modify
   * the underlying parameter. This will typically consist of filtering key
   * presses to ensure no invalid characters are inserted, applying the new
   * value to the underlying parameter and revalidating the parameters to
   * reflect the changes made.
   */
  protected abstract void setControlListeners();
 
  /**
   * This method is called to style the @code{GUIParameter} according to the status of
   * the parameter, which can be obtained with @code{parameter.getStatus()}. While the
   * subclass is free to style itself in any way, the CSS strings defined here
   * (INVALID_PARAMETER_STYLE, WARNING_PARAMETER_STYLE, VALID_PARAMETER_STYLE)
   * provide a way to keep the GUI consistent.
   *
   * @see ParameterStatus
   */
  protected abstract void setValidityStyle();
 
  /**
   * Update the control so it shows the correct value of the parameter. This method
   * is used exclusively by the thread-safe binding created if the module is a monitor.
   */
  protected abstract void refreshValue();
}
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