Package cc.plural.graphics

Source Code of cc.plural.graphics.Texture

/**
* Copyright (C) 2012 J.W.Marsden <jmarsden@plural.cc>
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package cc.plural.graphics;

import java.io.IOException;
import java.net.URL;
import java.nio.ByteBuffer;

import cc.plural.utils.PNGDecoder;
import cc.plural.utils.PNGDecoder.Format;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL30;

/**
* @deprecated
*/
public class Texture {

    final public String fileName;

    public int textureHandle;

    public Texture(String fileName) {
        this.fileName = fileName;
        this.textureHandle = -1;
    }

    public int load() {
        return textureHandle = loadPNGTexture(fileName, GL13.GL_TEXTURE0);
    }

    private int loadPNGTexture(String fileName, int textureUnit) {
        ByteBuffer buf = null;
        int tWidth = 0;
        int tHeight = 0;

        try {
            // Open the PNG file as an InputStream
            URL file = ClassLoader.class.getResource(fileName);

            // Link the PNG decoder to this stream
            PNGDecoder decoder = new PNGDecoder(file.openStream());

            // Get the width and height of the texture
            tWidth = decoder.getWidth();
            tHeight = decoder.getHeight();


            // Decode the PNG file in a ByteBuffer
            buf = ByteBuffer.allocateDirect(
                    4 * decoder.getWidth() * decoder.getHeight());
            decoder.decode(buf, decoder.getWidth() * 4, Format.RGBA);
            buf.flip();

        } catch(IOException e) {
            throw new RuntimeException("Clean this up:" + e);
        }

        // Create a new texture object in memory and bind it
        int localTextureHandle = GL11.glGenTextures();
        GL13.glActiveTexture(textureUnit);
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, localTextureHandle);

        // All RGB bytes are aligned to each other and each component is 1 byte
        GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);

        // Upload the texture data and generate mip maps (for scaling)
        GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGB, tWidth, tHeight, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buf);
        GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);

        // Setup the ST coordinate system
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);

        // Setup what to do when the texture has to be scaled
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR);

        return localTextureHandle;
    }

    public void clean() {
        if(textureHandle != -1) {
            GL11.glDeleteTextures(textureHandle);
            textureHandle = -1;
        }
    }
   
    public static Texture createTexture(String fileName) {
        Texture texture = new Texture(fileName);
        texture.load();
        return texture;
    }

    public boolean valid() {
        return textureHandle != -1;
    }
}
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