Package org.mt4j.input.gestureAction

Source Code of org.mt4j.input.gestureAction.DefaultScaleAction

/***********************************************************************
* mt4j Copyright (c) 2008 - 2009, C.Ruff, Fraunhofer-Gesellschaft All rights reserved.
*   This program is free software: you can redistribute it and/or modify
*   it under the terms of the GNU General Public License as published by
*   the Free Software Foundation, either version 3 of the License, or
*   (at your option) any later version.
*
*   This program is distributed in the hope that it will be useful,
*   but WITHOUT ANY WARRANTY; without even the implied warranty of
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*   GNU General Public License for more details.
*
*   You should have received a copy of the GNU General Public License
*   along with this program.  If not, see <http://www.gnu.org/licenses/>.
*
***********************************************************************/
package org.mt4j.input.gestureAction;

import org.mt4j.components.MTComponent;
import org.mt4j.components.interfaces.IMTComponent3D;
import org.mt4j.input.inputProcessors.IGestureEventListener;
import org.mt4j.input.inputProcessors.MTGestureEvent;
import org.mt4j.input.inputProcessors.componentProcessors.scaleProcessor.ScaleEvent;
import org.mt4j.util.math.Vector3D;



/**
* The Class DefaultScaleAction.
*
* @author Christopher Ruff
*/
public class DefaultScaleAction implements IGestureEventListener {
 
  /** The target. */
  private IMTComponent3D target;
 
  private boolean hasScaleLimit;
 
  private float minScale;
 
  private float maxScale;
 
  /**
   * Instantiates a new default scale action.
   */
  public DefaultScaleAction(){
    this(null, 0,0, false);
  }
 
  /**
   * Instantiates a new default scale action.
   *
   * @param customTarget the custom target
   */
  public DefaultScaleAction(IMTComponent3D customTarget){
    this(customTarget, 0,0, false);
  }
 
 
 
 
  /**
   * Instantiates a new default scale action.
   *
   * @param minScaleFactor the min scale factor
   * @param maxScaleFactor the max scale factor
   */
  public DefaultScaleAction(float minScaleFactor, float maxScaleFactor){
    this(null, minScaleFactor, maxScaleFactor, true);
  }
 
  /**
   * Instantiates a new default scale action.
   *
   * @param customTarget the custom target
   * @param minScaleFactor the min scale factor
   * @param maxScaleFactor the max scale factor
   */
  public DefaultScaleAction(IMTComponent3D customTarget, float minScaleFactor, float maxScaleFactor){
    this(customTarget, minScaleFactor, maxScaleFactor, true);
  }
 
 
  /**
   * Instantiates a new default scale action.
   *
   * @param customTarget the custom target
   * @param minScaleFactor the min scale factor
   * @param maxScaleFactor the max scale factor
   * @param useScaleLimit  use scale limit
   */
  private DefaultScaleAction(IMTComponent3D customTarget, float minScaleFactor, float maxScaleFactor, boolean useScaleLimit){
    this.target = customTarget;
    if (minScaleFactor < 0 || maxScaleFactor < 0){
      System.err.println("minScaleFactor < 0 || maxScaleFactor < 0    invalid settings!");
      this.hasScaleLimit = false;
    }else{
      this.hasScaleLimit = useScaleLimit;
    }
    this.minScale = minScaleFactor;
    this.maxScale = maxScaleFactor;
  }
 


  /* (non-Javadoc)
   * @see com.jMT.input.gestureAction.IGestureAction#processGesture(com.jMT.input.inputAnalyzers.GestureEvent)
   */
  public boolean processGestureEvent(MTGestureEvent g) {
    if (g instanceof ScaleEvent){
      ScaleEvent scaleEvent = (ScaleEvent)g;
     
      if (target == null)
        target = scaleEvent.getTargetComponent();
     
      switch (scaleEvent.getId()) {
      case MTGestureEvent.GESTURE_DETECTED:
        if (target instanceof MTComponent){
          ((MTComponent)target).sendToFront();
          /*
          Animation[] animations = AnimationManager.getInstance().getAnimationsForTarget(target);
          for (int i = 0; i < animations.length; i++) {
            Animation animation = animations[i];
            animation.stop();
          }
          */
        }
        break;
      case MTGestureEvent.GESTURE_UPDATED:
       
        if (this.hasScaleLimit){
          if (target instanceof MTComponent) {
            MTComponent comp = (MTComponent) target;
           
            //FIXME actually we should use globalmatrix but performance is better for localMatrix..
            Vector3D currentScale = comp.getLocalMatrix().getScale();
           
//            if (currentScale.x != currentScale.y){
//              System.out.println("non uniform scale!");
//            }
           
            //We only check X because only uniform scales (x=y factor) should be used!
            if (currentScale.x * scaleEvent.getScaleFactorX() > this.maxScale){
//              System.out.println("Scale MAX Limit Hit!");
              //We should set to min scale, but we choose performance over accuracy
              //float factor = (1f/currentScale.x) * maxScale;
              //target.scaleGlobal(factor, factor, scaleEvent.getScaleFactorZ(), scaleEvent.getScalingPoint());
            }else if (currentScale.x * scaleEvent.getScaleFactorX() < this.minScale){
//              System.out.println("Scale MIN Limit Hit!");
              //We should set to min scale, but we choose performance over accuracy
              //float factor = (1f/currentScale.x) * minScale;
              //target.scaleGlobal(factor, factor, scaleEvent.getScaleFactorZ(), scaleEvent.getScalingPoint());
            }else{
              target.scaleGlobal(
                  scaleEvent.getScaleFactorX(),
                  scaleEvent.getScaleFactorY(),
                  scaleEvent.getScaleFactorZ(),
                  scaleEvent.getScalingPoint());
            }
           
          }
        }else{
          target.scaleGlobal(
              scaleEvent.getScaleFactorX(),
              scaleEvent.getScaleFactorY(),
              scaleEvent.getScaleFactorZ(),
              scaleEvent.getScalingPoint());
        }
        break;
      case MTGestureEvent.GESTURE_ENDED:
        break;
      default:
        break;
      }
    }
    return false;
  }

}
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