Package org.jvnet.substance.skin

Source Code of org.jvnet.substance.skin.ChallengerDeepSkin

/*
* Copyright (c) 2005-2009 Substance Kirill Grouchnikov. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
*  o Redistributions of source code must retain the above copyright notice,
*    this list of conditions and the following disclaimer.
*    
*  o Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*    
*  o Neither the name of Substance Kirill Grouchnikov nor the names of
*    its contributors may be used to endorse or promote products derived
*    from this software without specific prior written permission.
*    
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.jvnet.substance.skin;

import java.awt.Color;

import org.jvnet.substance.api.*;
import org.jvnet.substance.colorscheme.ToneColorScheme;
import org.jvnet.substance.colorscheme.UltramarineColorScheme;
import org.jvnet.substance.painter.border.GlassBorderPainter;
import org.jvnet.substance.painter.decoration.ArcDecorationPainter;
import org.jvnet.substance.painter.decoration.DecorationAreaType;
import org.jvnet.substance.painter.gradient.GlassGradientPainter;
import org.jvnet.substance.painter.highlight.ClassicHighlightPainter;
import org.jvnet.substance.shaper.ClassicButtonShaper;

/**
* <code>Challenger Deep</code> skin. This class is part of officially supported
* API.
*
* @author Kirill Grouchnikov
* @since version 3.2
*/
public class ChallengerDeepSkin extends SubstanceSkin {
  /**
   * Display name for <code>this</code> skin.
   */
  public static final String NAME = "Challenger Deep";

  /**
   * Creates a new <code>Challenger Deep</code> skin.
   */
  public ChallengerDeepSkin() {
    SubstanceColorScheme activeScheme = new UltramarineColorScheme();
    SubstanceColorScheme defaultScheme = activeScheme.tone(0.1f).named(
        "Challenger Deep Default");

    SubstanceColorScheme disabledScheme = new ToneColorScheme(activeScheme,
        0.3) {
      Color foreColor = new Color(123, 118, 137);

      @Override
      public Color getForegroundColor() {
        return foreColor;
      }
    }.named("Challenger Deep Disabled");

    SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle(
        activeScheme, defaultScheme, disabledScheme);
    this.registerDecorationAreaSchemeBundle(defaultSchemeBundle,
        DecorationAreaType.NONE);

    this.registerAsDecorationArea(defaultScheme,
        DecorationAreaType.PRIMARY_TITLE_PANE,
        DecorationAreaType.SECONDARY_TITLE_PANE,
        DecorationAreaType.HEADER, DecorationAreaType.FOOTER,
        DecorationAreaType.GENERAL, DecorationAreaType.TOOLBAR);

    this.buttonShaper = new ClassicButtonShaper();
    this.gradientPainter = new GlassGradientPainter();
    this.decorationPainter = new ArcDecorationPainter();
    this.highlightPainter = new ClassicHighlightPainter();
    this.borderPainter = new GlassBorderPainter();
  }

  /*
   * (non-Javadoc)
   *
   * @see org.jvnet.substance.skin.SubstanceSkin#getDisplayName()
   */
  public String getDisplayName() {
    return NAME;
  }
}
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