/*
* Copyright (c) 2005-2009 Substance Kirill Grouchnikov. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of Substance Kirill Grouchnikov nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.jvnet.substance.skin;
import java.awt.Color;
import org.jvnet.substance.api.*;
import org.jvnet.substance.api.painter.overlay.TopShadowOverlayPainter;
import org.jvnet.substance.colorscheme.*;
import org.jvnet.substance.painter.border.ClassicBorderPainter;
import org.jvnet.substance.painter.decoration.*;
import org.jvnet.substance.painter.gradient.ClassicGradientPainter;
import org.jvnet.substance.painter.highlight.ClassicHighlightPainter;
import org.jvnet.substance.shaper.ClassicButtonShaper;
/**
* <code>Business Black Steel</code> skin. This class is part of officially
* supported API.
*
* @author Kirill Grouchnikov
* @since version 3.3
*/
public class BusinessBlackSteelSkin extends SubstanceSkin {
/**
* Display name for <code>this</code> skin.
*/
public static final String NAME = "Business Black Steel";
/**
* Creates a new <code>Business</code> skin.
*/
public BusinessBlackSteelSkin() {
SubstanceColorScheme activeScheme = new SteelBlueColorScheme().tint(
0.15).named("Business Black Steel Active");
SubstanceColorScheme defaultScheme = new MetallicColorScheme().tint(
0.05).named("Business Black Steel Default");
SubstanceColorScheme disabledScheme = new LightGrayColorScheme().tint(
0.05).named("Business Black Steel Disabled");
// the default color scheme bundle
SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle(
activeScheme, defaultScheme, disabledScheme);
defaultSchemeBundle.registerHighlightColorScheme(activeScheme, 0.6f,
ComponentState.ROLLOVER_UNSELECTED);
defaultSchemeBundle.registerHighlightColorScheme(activeScheme, 0.8f,
ComponentState.SELECTED);
defaultSchemeBundle.registerHighlightColorScheme(activeScheme, 0.95f,
ComponentState.ROLLOVER_SELECTED);
defaultSchemeBundle.registerHighlightColorScheme(activeScheme, 0.8f,
ComponentState.ARMED, ComponentState.ROLLOVER_ARMED);
this.registerDecorationAreaSchemeBundle(defaultSchemeBundle,
DecorationAreaType.NONE);
// color scheme bundle for title panes
SubstanceColorScheme activeHeaderScheme = new EbonyColorScheme()
.shiftBackground(Color.black, 0.3).tint(0.05).named(
"Business Black Steel Active Header");
SubstanceColorScheme defaultHeaderScheme = new EbonyColorScheme().tint(
0.05).named("Business Black Steel Default Header");
SubstanceColorSchemeBundle headerSchemeBundle = new SubstanceColorSchemeBundle(
activeHeaderScheme, defaultHeaderScheme, disabledScheme);
headerSchemeBundle.registerColorScheme(defaultHeaderScheme, 0.5f,
ComponentState.DISABLED_UNSELECTED,
ComponentState.DISABLED_SELECTED);
headerSchemeBundle.registerHighlightColorScheme(activeScheme, 0.6f,
ComponentState.ROLLOVER_UNSELECTED);
headerSchemeBundle.registerHighlightColorScheme(activeScheme, 0.8f,
ComponentState.SELECTED);
headerSchemeBundle.registerHighlightColorScheme(activeScheme, 0.95f,
ComponentState.ROLLOVER_SELECTED);
headerSchemeBundle.registerHighlightColorScheme(activeScheme, 0.8f,
ComponentState.ARMED, ComponentState.ROLLOVER_ARMED);
this.registerDecorationAreaSchemeBundle(headerSchemeBundle,
activeHeaderScheme, DecorationAreaType.PRIMARY_TITLE_PANE,
DecorationAreaType.SECONDARY_TITLE_PANE,
DecorationAreaType.HEADER);
// color scheme bundle for general areas
SubstanceColorScheme activeGeneralScheme = activeScheme.shade(0.1)
.saturate(-0.5).named("Business Black Steel Active General");
SubstanceColorScheme defaultGeneralScheme = activeScheme.tint(0.3)
.saturate(-0.7).named("Business Black Steel Default General");
SubstanceColorSchemeBundle generalSchemeBundle = new SubstanceColorSchemeBundle(
activeGeneralScheme, defaultGeneralScheme, disabledScheme);
generalSchemeBundle.registerColorScheme(disabledScheme, 0.5f,
ComponentState.DISABLED_UNSELECTED);
this.registerDecorationAreaSchemeBundle(generalSchemeBundle,
DecorationAreaType.FOOTER, DecorationAreaType.GENERAL);
// add an overlay painter to paint a drop shadow along the top
// edge of toolbars
this.addOverlayPainter(TopShadowOverlayPainter.getInstance(),
DecorationAreaType.TOOLBAR);
this.buttonShaper = new ClassicButtonShaper();
this.gradientPainter = new ClassicGradientPainter();
this.borderPainter = new ClassicBorderPainter();
BrushedMetalDecorationPainter decorationPainter = new BrushedMetalDecorationPainter();
decorationPainter.setBaseDecorationPainter(new ArcDecorationPainter());
decorationPainter.setTextureAlpha(0.02f);
this.decorationPainter = decorationPainter;
this.highlightPainter = new ClassicHighlightPainter();
this.borderPainter = new ClassicBorderPainter();
}
/*
* (non-Javadoc)
*
* @see org.jvnet.substance.skin.SubstanceSkin#getDisplayName()
*/
public String getDisplayName() {
return NAME;
}
}