Package org.jvnet.substance.skin

Source Code of org.jvnet.substance.skin.BusinessBlackSteelSkin

/*
* Copyright (c) 2005-2009 Substance Kirill Grouchnikov. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
*  o Redistributions of source code must retain the above copyright notice,
*    this list of conditions and the following disclaimer.
*    
*  o Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*    
*  o Neither the name of Substance Kirill Grouchnikov nor the names of
*    its contributors may be used to endorse or promote products derived
*    from this software without specific prior written permission.
*    
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.jvnet.substance.skin;

import java.awt.Color;

import org.jvnet.substance.api.*;
import org.jvnet.substance.api.painter.overlay.TopShadowOverlayPainter;
import org.jvnet.substance.colorscheme.*;
import org.jvnet.substance.painter.border.ClassicBorderPainter;
import org.jvnet.substance.painter.decoration.*;
import org.jvnet.substance.painter.gradient.ClassicGradientPainter;
import org.jvnet.substance.painter.highlight.ClassicHighlightPainter;
import org.jvnet.substance.shaper.ClassicButtonShaper;

/**
* <code>Business Black Steel</code> skin. This class is part of officially
* supported API.
*
* @author Kirill Grouchnikov
* @since version 3.3
*/
public class BusinessBlackSteelSkin extends SubstanceSkin {
  /**
   * Display name for <code>this</code> skin.
   */
  public static final String NAME = "Business Black Steel";

  /**
   * Creates a new <code>Business</code> skin.
   */
  public BusinessBlackSteelSkin() {
    SubstanceColorScheme activeScheme = new SteelBlueColorScheme().tint(
        0.15).named("Business Black Steel Active");
    SubstanceColorScheme defaultScheme = new MetallicColorScheme().tint(
        0.05).named("Business Black Steel Default");
    SubstanceColorScheme disabledScheme = new LightGrayColorScheme().tint(
        0.05).named("Business Black Steel Disabled");

    // the default color scheme bundle
    SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle(
        activeScheme, defaultScheme, disabledScheme);
    defaultSchemeBundle.registerHighlightColorScheme(activeScheme, 0.6f,
        ComponentState.ROLLOVER_UNSELECTED);
    defaultSchemeBundle.registerHighlightColorScheme(activeScheme, 0.8f,
        ComponentState.SELECTED);
    defaultSchemeBundle.registerHighlightColorScheme(activeScheme, 0.95f,
        ComponentState.ROLLOVER_SELECTED);
    defaultSchemeBundle.registerHighlightColorScheme(activeScheme, 0.8f,
        ComponentState.ARMED, ComponentState.ROLLOVER_ARMED);
    this.registerDecorationAreaSchemeBundle(defaultSchemeBundle,
        DecorationAreaType.NONE);

    // color scheme bundle for title panes
    SubstanceColorScheme activeHeaderScheme = new EbonyColorScheme()
        .shiftBackground(Color.black, 0.3).tint(0.05).named(
            "Business Black Steel Active Header");
    SubstanceColorScheme defaultHeaderScheme = new EbonyColorScheme().tint(
        0.05).named("Business Black Steel Default Header");
    SubstanceColorSchemeBundle headerSchemeBundle = new SubstanceColorSchemeBundle(
        activeHeaderScheme, defaultHeaderScheme, disabledScheme);
    headerSchemeBundle.registerColorScheme(defaultHeaderScheme, 0.5f,
        ComponentState.DISABLED_UNSELECTED,
        ComponentState.DISABLED_SELECTED);
    headerSchemeBundle.registerHighlightColorScheme(activeScheme, 0.6f,
        ComponentState.ROLLOVER_UNSELECTED);
    headerSchemeBundle.registerHighlightColorScheme(activeScheme, 0.8f,
        ComponentState.SELECTED);
    headerSchemeBundle.registerHighlightColorScheme(activeScheme, 0.95f,
        ComponentState.ROLLOVER_SELECTED);
    headerSchemeBundle.registerHighlightColorScheme(activeScheme, 0.8f,
        ComponentState.ARMED, ComponentState.ROLLOVER_ARMED);

    this.registerDecorationAreaSchemeBundle(headerSchemeBundle,
        activeHeaderScheme, DecorationAreaType.PRIMARY_TITLE_PANE,
        DecorationAreaType.SECONDARY_TITLE_PANE,
        DecorationAreaType.HEADER);

    // color scheme bundle for general areas
    SubstanceColorScheme activeGeneralScheme = activeScheme.shade(0.1)
        .saturate(-0.5).named("Business Black Steel Active General");
    SubstanceColorScheme defaultGeneralScheme = activeScheme.tint(0.3)
        .saturate(-0.7).named("Business Black Steel Default General");
    SubstanceColorSchemeBundle generalSchemeBundle = new SubstanceColorSchemeBundle(
        activeGeneralScheme, defaultGeneralScheme, disabledScheme);
    generalSchemeBundle.registerColorScheme(disabledScheme, 0.5f,
        ComponentState.DISABLED_UNSELECTED);
    this.registerDecorationAreaSchemeBundle(generalSchemeBundle,
        DecorationAreaType.FOOTER, DecorationAreaType.GENERAL);

    // add an overlay painter to paint a drop shadow along the top
    // edge of toolbars
    this.addOverlayPainter(TopShadowOverlayPainter.getInstance(),
        DecorationAreaType.TOOLBAR);

    this.buttonShaper = new ClassicButtonShaper();
    this.gradientPainter = new ClassicGradientPainter();
    this.borderPainter = new ClassicBorderPainter();

    BrushedMetalDecorationPainter decorationPainter = new BrushedMetalDecorationPainter();
    decorationPainter.setBaseDecorationPainter(new ArcDecorationPainter());
    decorationPainter.setTextureAlpha(0.02f);
    this.decorationPainter = decorationPainter;

    this.highlightPainter = new ClassicHighlightPainter();

    this.borderPainter = new ClassicBorderPainter();
  }

  /*
   * (non-Javadoc)
   *
   * @see org.jvnet.substance.skin.SubstanceSkin#getDisplayName()
   */
  public String getDisplayName() {
    return NAME;
  }
}
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