Package toxi.physics2d.constraints

Source Code of toxi.physics2d.constraints.RectConstraint

/*
*   __               .__       .__  ._____.          
* _/  |_  _______  __|__| ____ |  | |__\_ |__   ______
* \   __\/  _ \  \/  /  |/ ___\|  | |  || __ \ /  ___/
*  |  | (  <_> >    <|  \  \___|  |_|  || \_\ \\___ \
*  |__|  \____/__/\_ \__|\___  >____/__||___  /____  >
*                   \/       \/             \/     \/
*
* Copyright (c) 2006-2011 Karsten Schmidt
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* http://creativecommons.org/licenses/LGPL/2.1/
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/

package toxi.physics2d.constraints;

import toxi.geom.Ray2D;
import toxi.geom.Rect;
import toxi.geom.Vec2D;
import toxi.physics2d.VerletParticle2D;

public class RectConstraint implements ParticleConstraint2D {

    protected Rect rect;
    protected Ray2D intersectRay;
    protected boolean isContainer;

    public RectConstraint(Rect rect) {
        this(rect, false);
    }

    public RectConstraint(Rect rect, boolean isContainer) {
        this.isContainer = isContainer;
        setBox(rect);
    }

    public RectConstraint(Vec2D min, Vec2D max) {
        this(new Rect(min, max), false);
    }

    public void apply(VerletParticle2D p) {
        if (isContainer) {
            if (!rect.containsPoint(p)) {
                p.constrain(rect);
            }
        } else {
            if (rect.containsPoint(p)) {
                p.set(rect.intersectsRay(
                        intersectRay.setDirection(intersectRay.sub(p)), 0,
                        Float.MAX_VALUE));
            }
        }
    }

    public Rect getBox() {
        return rect.copy();
    }

    public void setBox(Rect rect) {
        this.rect = rect.copy();
        this.intersectRay = new Ray2D(rect.getCentroid(), new Vec2D());
    }
}
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