/*
* __ .__ .__ ._____.
* _/ |_ _______ __|__| ____ | | |__\_ |__ ______
* \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/
* | | ( <_> > <| \ \___| |_| || \_\ \\___ \
* |__| \____/__/\_ \__|\___ >____/__||___ /____ >
* \/ \/ \/ \/
*
* Copyright (c) 2006-2011 Karsten Schmidt
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* http://creativecommons.org/licenses/LGPL/2.1/
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
package toxi.physics2d.constraints;
import toxi.geom.Circle;
import toxi.geom.Vec2D;
import toxi.physics2d.VerletParticle2D;
public class CircularConstraint implements ParticleConstraint2D {
public Circle circle;
public CircularConstraint(Circle circle) {
this.circle = circle;
}
public CircularConstraint(Vec2D origin, float radius) {
this.circle = new Circle(origin, radius);
}
public void apply(VerletParticle2D p) {
if (circle.containsPoint(p)) {
p.set(circle.add(p.sub(circle).normalizeTo(circle.getRadius())));
}
}
}