Package toxi.geom.mesh2d

Source Code of toxi.geom.mesh2d.Voronoi

/*
*   __               .__       .__  ._____.          
* _/  |_  _______  __|__| ____ |  | |__\_ |__   ______
* \   __\/  _ \  \/  /  |/ ___\|  | |  || __ \ /  ___/
*  |  | (  <_> >    <|  \  \___|  |_|  || \_\ \\___ \
*  |__|  \____/__/\_ \__|\___  >____/__||___  /____  >
*                   \/       \/             \/     \/
*
* Copyright (c) 2006-2011 Karsten Schmidt
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* http://creativecommons.org/licenses/LGPL/2.1/
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/

package toxi.geom.mesh2d;

import java.util.ArrayList;
import java.util.Collection;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;

import toxi.geom.Polygon2D;
import toxi.geom.Triangle2D;
import toxi.geom.Vec2D;

public class Voronoi {

    public static float DEFAULT_SIZE = 10000;

    protected DelaunayTriangulation delaunay;
    protected DelaunayTriangle initialTriangle;
    protected List<Vec2D> sites = new ArrayList<Vec2D>();

    public Voronoi() {
        this(DEFAULT_SIZE);
    }

    public Voronoi(float size) {
        initialTriangle = new DelaunayTriangle(
                new DelaunayVertex(-size, -size), new DelaunayVertex(size,
                        -size), new DelaunayVertex(0, size));
        this.delaunay = new DelaunayTriangulation(initialTriangle);
    }

    public void addPoint(Vec2D p) {
        sites.add(p.copy());
        delaunay.delaunayPlace(new DelaunayVertex(p.x, p.y));
    }

    public void addPoints(Collection<? extends Vec2D> points) {
        for (Vec2D p : points) {
            addPoint(p);
        }
    }

    public List<Polygon2D> getRegions() {
        List<Polygon2D> regions = new LinkedList<Polygon2D>();
        HashSet<DelaunayVertex> done = new HashSet<DelaunayVertex>(
                initialTriangle);
        for (DelaunayTriangle triangle : delaunay) {
            for (DelaunayVertex site : triangle) {
                if (done.contains(site)) {
                    continue;
                }
                done.add(site);
                List<DelaunayTriangle> list = delaunay.surroundingTriangles(
                        site, triangle);
                Polygon2D poly = new Polygon2D();
                for (DelaunayTriangle tri : list) {
                    DelaunayVertex circumeter = tri.getCircumcenter();
                    poly.add(new Vec2D((float) circumeter.coord(0),
                            (float) circumeter.coord(1)));
                }
                regions.add(poly);
            }
        }
        return regions;
    }

    public List<Vec2D> getSites() {
        return sites;
    }

    public List<Triangle2D> getTriangles() {
        List<Triangle2D> tris = new ArrayList<Triangle2D>();
        for (DelaunayTriangle t : delaunay) {
            tris.add(new Triangle2D(t.get(0).toVec2D(), t.get(1).toVec2D(), t
                    .get(2).toVec2D()));
        }
        return tris;
    }
}
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