Package toxi.geom.mesh

Source Code of toxi.geom.mesh.SphereFunction

/*
*   __               .__       .__  ._____.          
* _/  |_  _______  __|__| ____ |  | |__\_ |__   ______
* \   __\/  _ \  \/  /  |/ ___\|  | |  || __ \ /  ___/
*  |  | (  <_> >    <|  \  \___|  |_|  || \_\ \\___ \
*  |__|  \____/__/\_ \__|\___  >____/__||___  /____  >
*                   \/       \/             \/     \/
*
* Copyright (c) 2006-2011 Karsten Schmidt
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* http://creativecommons.org/licenses/LGPL/2.1/
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/

package toxi.geom.mesh;

import toxi.geom.Sphere;
import toxi.geom.Vec3D;
import toxi.math.MathUtils;

/**
* This implementation of a {@link SurfaceFunction} samples a given
* {@link Sphere} instance when called by the {@link SurfaceMeshBuilder}.
*/
public class SphereFunction implements SurfaceFunction {

    public Sphere sphere;

    protected float phiRange = MathUtils.PI;
    protected float thetaRange = MathUtils.TWO_PI;

    public SphereFunction() {
        this(1);
    }

    /**
     * Creates a new instance using a sphere of the given radius, located at the
     * world origin.
     *
     * @param radius
     */
    public SphereFunction(float radius) {
        this(new Sphere(new Vec3D(), radius));
    }

    /**
     * Creates a new instance using the given sphere
     *
     * @param s
     *            sphere
     */
    public SphereFunction(Sphere s) {
        this.sphere = s;
    }

    public Vec3D computeVertexFor(Vec3D p, float phi, float theta) {
        phi -= MathUtils.HALF_PI;
        float cosPhi = MathUtils.cos(phi);
        float cosTheta = MathUtils.cos(theta);
        float sinPhi = MathUtils.sin(phi);
        float sinTheta = MathUtils.sin(theta);
        float t = MathUtils.sign(cosPhi) * MathUtils.abs(cosPhi);
        p.x = t * MathUtils.sign(cosTheta) * MathUtils.abs(cosTheta);
        p.y = MathUtils.sign(sinPhi) * MathUtils.abs(sinPhi);
        p.z = t * MathUtils.sign(sinTheta) * MathUtils.abs(sinTheta);
        return p.scaleSelf(sphere.radius).addSelf(sphere);
    }

    public float getPhiRange() {
        return phiRange;
    }

    public int getPhiResolutionLimit(int res) {
        return res;
    }

    public float getThetaRange() {
        return thetaRange;
    }

    public int getThetaResolutionLimit(int res) {
        return res;
    }

    public void setMaxPhi(float max) {
        phiRange = MathUtils.min(max / 2, MathUtils.PI);
    }

    public void setMaxTheta(float max) {
        thetaRange = MathUtils.min(max, MathUtils.TWO_PI);
    }
}
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