package game.actors;
import engine.hierarchy.DefaultActor;
import engine.interfaces.Clock;
import engine.interfaces.Keyboard;
import engine.interfaces.Mouse;
import engine.interfaces.Keyboard.Key;
import game.scenes.FadeThroughBlackScene;
import game.scenes.OptionsScene;
import game.scenes.SplashScene;
public final class KeyboardShortcutsActor extends DefaultActor {
@Override
public void onBeforeMove(final Keyboard keyboard, final Mouse mouse, final Clock clock) {
if (keyboard.wasReleased(Key.VK_C)) {
getStage().insertSceneAbove(new SplashScene("Credits"), getScene());
} else if (keyboard.wasReleased(Key.VK_H)) {
getStage().insertSceneAbove(new SplashScene("Help"), getScene());
} else if (keyboard.wasReleased(Key.VK_O)) {
getStage().insertSceneAbove(new FadeThroughBlackScene(new OptionsScene()), getScene());
}
}
}