package l2p.loginserver.gameservercon.gspackets;
import java.util.logging.Logger;
import l2p.loginserver.GameServerTable;
import l2p.loginserver.gameservercon.AttGS;
import l2p.loginserver.gameservercon.GameServerInfo;
public class ServerStatus extends ClientBasePacket
{
protected static Logger _log = Logger.getLogger(ServerStatus.class.getName());
public static final String[] statusString = {"Auto", "Good", "Normal", "Full", "Down", "Gm Only"};
public static final int SERVER_LIST_STATUS = 0x01;
public static final int SERVER_LIST_CLOCK = 0x02;
public static final int SERVER_LIST_SQUARE_BRACKET = 0x03;
public static final int MAX_PLAYERS = 0x04;
public static final int TEST_SERVER = 0x05;
public static final int STATUS_AUTO = 0x00;
public static final int STATUS_GOOD = 0x01;
public static final int STATUS_NORMAL = 0x02;
public static final int STATUS_FULL = 0x03;
public static final int STATUS_DOWN = 0x04;
public static final int STATUS_GM_ONLY = 0x05;
public static final int ON = 0x01;
public static final int OFF = 0x00;
public ServerStatus(byte[] decrypt, AttGS gameserver)
{
super(decrypt, gameserver);
}
@Override
public void read()
{
GameServerInfo gsi = GameServerTable.getInstance().getRegisteredGameServerById(getGameServer().getServerId());
if(gsi != null)
{
int size = readD();
for(int i = 0; i < size; i++)
{
int type = readD();
int value = readD();
switch(type)
{
case SERVER_LIST_STATUS:
gsi.setStatus(value);
break;
case SERVER_LIST_CLOCK:
gsi.setShowingClock(value == ON);
break;
case SERVER_LIST_SQUARE_BRACKET:
gsi.setShowingBrackets(value == ON);
break;
case TEST_SERVER:
gsi.setTestServer(value == ON);
break;
case MAX_PLAYERS:
gsi.setMaxPlayers(value);
break;
}
}
}
}
}