Package l2p.gameserver.skills.skillclasses

Source Code of l2p.gameserver.skills.skillclasses.TakeCastle

package l2p.gameserver.skills.skillclasses;

import l2p.gameserver.cache.Msg;
import l2p.gameserver.instancemanager.SiegeManager;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Clan;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2Skill;
import l2p.gameserver.model.entity.residence.ResidenceType;
import l2p.gameserver.model.entity.siege.Siege;
import l2p.gameserver.model.entity.siege.SiegeClan;
import l2p.gameserver.serverpackets.SystemMessage;
import l2p.gameserver.templates.StatsSet;
import l2p.util.GArray;

public class TakeCastle extends L2Skill
{
  @Override
  public boolean checkCondition(L2Character activeChar, L2Character target, boolean forceUse, boolean dontMove, boolean first)
  {
    if(!super.checkCondition(activeChar, target, forceUse, dontMove, first))
    {
      return false;
    }
    if(activeChar == null || !activeChar.isPlayer())
    {
      return false;
    }
    L2Player player = (L2Player) activeChar;
    if(player.getClan() == null || !player.isClanLeader())
    {
      return false;
    }
    Siege siege = SiegeManager.getSiege(activeChar, true);
    if(siege == null || siege.getSiegeUnit().getType() != ResidenceType.Castle)
    {
      return false;
    }
    if(siege.getAttackerClan(player.getClan()) == null)
    {
      return false;
    }
    if(player.isMounted())
    {
      return false;
    }
    if(!player.isInRangeZ(target, 120))
    {
      player.sendPacket(Msg.YOUR_TARGET_IS_OUT_OF_RANGE);
      return false;
    }
    if(first)
    {
      for(SiegeClan sc : siege.getDefenderClans().values())
      {
        L2Clan clan = sc.getClan();
        if(clan != null)
        {
          clan.broadcastToOnlineMembers(Msg.THE_OPPONENT_CLAN_HAS_BEGUN_TO_ENGRAVE_THE_RULER);
        }
      }
    }
    return true;
  }

  public TakeCastle(StatsSet set)
  {
    super(set);
  }

  @Override
  public void useSkill(L2Character activeChar, GArray<L2Character> targets)
  {
    for(L2Character target : targets)
    {
      if(target != null)
      {
        if(!target.isArtefact())
        {
          continue;
        }
        L2Player player = (L2Player) activeChar;
        Siege siege = SiegeManager.getSiege(activeChar, true);
        if(siege != null)
        {
          siege.announceToPlayer(new SystemMessage(SystemMessage.CLAN_S1_HAS_SUCCEEDED_IN_ENGRAVING_THE_RULER).addString(player.getClan().getName()), false, true);
          siege.Engrave(player.getClan(), target.getObjectId());
        }
      }
    }
  }
}
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