Package l2p.gameserver.skills.skillclasses

Source Code of l2p.gameserver.skills.skillclasses.Sweep

package l2p.gameserver.skills.skillclasses;

import l2p.gameserver.cache.Msg;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2Skill;
import l2p.gameserver.model.instances.L2MonsterInstance;
import l2p.gameserver.model.items.L2ItemInstance;
import l2p.gameserver.serverpackets.SystemMessage;
import l2p.gameserver.templates.StatsSet;
import l2p.util.GArray;
import l2p.util.Log;

public class Sweep extends L2Skill
{
  @Override
  public boolean checkCondition(L2Character activeChar, L2Character target, boolean forceUse, boolean dontMove, boolean first)
  {
    if(isNotTargetAoE())
    {
      return super.checkCondition(activeChar, target, forceUse, dontMove, first);
    }
    if(target == null)
    {
      return false;
    }
    if(!target.isMonster() || !((L2MonsterInstance) target).isDead() || ((L2MonsterInstance) target).isDying())
    {
      activeChar.sendPacket(Msg.INVALID_TARGET);
      return false;
    }
    if(!((L2MonsterInstance) target).isSpoiled())
    {
      activeChar.sendPacket(Msg.SWEEPER_FAILED_TARGET_NOT_SPOILED);
      return false;
    }
    if(!((L2MonsterInstance) target).isSpoiled((L2Player) activeChar))
    {
      activeChar.sendPacket(Msg.THERE_ARE_NO_PRIORITY_RIGHTS_ON_A_SWEEPER);
      return false;
    }
    return super.checkCondition(activeChar, target, forceUse, dontMove, first);
  }

  public Sweep(StatsSet set)
  {
    super(set);
  }

  @Override
  public void useSkill(L2Character activeChar, GArray<L2Character> targets)
  {
    if(!activeChar.isPlayer())
    {
      return;
    }
    L2Player player = (L2Player) activeChar;
    for(L2Character targ : targets)
    {
      if(targ == null || !targ.isMonster() || !targ.isDead() || !((L2MonsterInstance) targ).isSpoiled())
      {
        continue;
      }
      L2MonsterInstance target = (L2MonsterInstance) targ;
      if(!target.isSpoiled(player))
      {
        activeChar.sendPacket(Msg.THERE_ARE_NO_PRIORITY_RIGHTS_ON_A_SWEEPER);
        continue;
      }
      L2ItemInstance[] items = target.takeSweep();
      if(items == null)
      {
        activeChar.getAI().setAttackTarget(null);
        target.endDecayTask();
        continue;
      }
      target.setSpoiled(false, null);
      for(L2ItemInstance item : items)
      {
        if(player.isInParty() && player.getParty().isDistributeSpoilLoot())
        {
          player.getParty().distributeItem(player, item);
          continue;
        }
        long itemCount = item.getCount();
        if(player.getInventoryLimit() <= player.getInventory().getSize() && (!item.isStackable() || player.getInventory().getItemByItemId(item.getItemId()) == null))
        {
          item.dropToTheGround(player, target);
          continue;
        }
        item = player.getInventory().addItem(item);
        Log.LogItem(player, target, Log.SweepItem, item);
        SystemMessage smsg;
        if(itemCount == 1)
        {
          smsg = new SystemMessage(SystemMessage.YOU_HAVE_OBTAINED_S1);
          smsg.addItemName(item.getItemId());
          player.sendPacket(smsg);
        }
        else
        {
          smsg = new SystemMessage(SystemMessage.YOU_HAVE_OBTAINED_S2_S1);
          smsg.addItemName(item.getItemId());
          smsg.addNumber(itemCount);
          player.sendPacket(smsg);
        }
        if(player.isInParty())
        {
          if(itemCount == 1)
          {
            smsg = new SystemMessage(SystemMessage.S1_HAS_OBTAINED_S2_BY_USING_SWEEPER);
            smsg.addString(player.getName());
            smsg.addItemName(item.getItemId());
            player.getParty().broadcastToPartyMembers(player, smsg);
          }
          else
          {
            smsg = new SystemMessage(SystemMessage.S1_HAS_OBTAINED_3_S2_S_BY_USING_SWEEPER);
            smsg.addString(player.getName());
            smsg.addItemName(item.getItemId());
            smsg.addNumber(itemCount);
            player.getParty().broadcastToPartyMembers(player, smsg);
          }
        }
      }
      activeChar.getAI().setAttackTarget(null);
      target.endDecayTask();
    }
  }
}
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