package l2p.gameserver.skills.skillclasses;
import l2p.gameserver.cache.Msg;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Fishing;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2Skill;
import l2p.gameserver.templates.L2Weapon;
import l2p.gameserver.templates.StatsSet;
import l2p.util.GArray;
public class ReelingPumping extends L2Skill
{
private static final int PUMPING = 1;
private static final int REELING = 2;
private final int _fishSkillType;
public ReelingPumping(StatsSet set)
{
super(set);
_fishSkillType = _skillType == SkillType.PUMPING ? PUMPING : REELING;
}
@Override
public boolean checkCondition(L2Character activeChar, L2Character target, boolean forceUse, boolean dontMove, boolean first)
{
if(!((L2Player) activeChar).isFishing())
{
activeChar.sendPacket(_fishSkillType == PUMPING ? Msg.PUMPING_SKILL_IS_AVAILABLE_ONLY_WHILE_FISHING : Msg.REELING_SKILL_IS_AVAILABLE_ONLY_WHILE_FISHING);
activeChar.sendActionFailed();
return false;
}
return super.checkCondition(activeChar, target, forceUse, dontMove, first);
}
@Override
public void useSkill(L2Character caster, GArray<L2Character> targets)
{
if(caster == null || !caster.isPlayer())
{
return;
}
L2Player player = (L2Player) caster;
L2Fishing fish = player.getFishCombat();
L2Weapon weaponItem = player.getActiveWeaponItem();
int SS = player.getChargedFishShot() ? 2 : 1;
int pen = 0;
double gradebonus = 1 + weaponItem.getCrystalType().ordinal() * 0.1;
int dmg = (int) (getPower() * gradebonus * SS);
if(player.getSkillLevel(1315) < getLevel() - 2) // 1315 - Fish Expertise
{
// Penalty
player.sendPacket(Msg.SINCE_THE_SKILL_LEVEL_OF_REELING_PUMPING_IS_HIGHER_THAN_THE_LEVEL_OF_YOUR_FISHING_MASTERY_A_PENALTY_OF_S1_WILL_BE_APPLIED);
pen = 50;
int penatlydmg = dmg - pen;
if(player.isGM())
{
player.sendMessage("Dmg w/o penalty = " + dmg);
}
dmg = penatlydmg;
}
if(SS == 2)
{
player.unChargeFishShot();
}
if(fish != null)
{
if(getSkillType() == SkillType.REELING)
{
fish.UseRealing(dmg, pen);
}
else
{
fish.UsePomping(dmg, pen);
}
}
}
}