Package l2p.gameserver.skills.skillclasses

Source Code of l2p.gameserver.skills.skillclasses.NegateEffects

package l2p.gameserver.skills.skillclasses;

import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Effect;
import l2p.gameserver.model.L2Skill;
import l2p.gameserver.serverpackets.SystemMessage;
import l2p.gameserver.skills.EffectType;
import l2p.gameserver.skills.Formulas;
import l2p.gameserver.templates.StatsSet;
import l2p.util.GArray;
import l2p.util.Rnd;
import l2p.util.Util;

public class NegateEffects extends L2Skill
{
  private Object[][] _negateEffects = null; //<EffectType, Integer>
  private Object[][] _negateStackType = null; //<String, Integer>
  private final boolean _onlyPhysical;
  private final boolean _negateDebuffs;

  public NegateEffects(StatsSet set)
  {
    super(set);
    String[] negateEffectsString = set.getString("negateEffects", "").split(";");
    for(int i = 0; i < negateEffectsString.length; i++)
    {
      if(!negateEffectsString[i].isEmpty())
      {
        String[] entry = negateEffectsString[i].split(":");
        _negateEffects = (Object[][]) Util.addElementToArray(_negateEffects, new Object[] {
          Enum.valueOf(EffectType.class, entry[0]), entry.length > 1 ? Integer.decode(entry[1]) : Integer.MAX_VALUE}, Object[].class);
      }
    }
    String[] negateStackTypeString = set.getString("negateStackType", "").split(";");
    for(int i = 0; i < negateStackTypeString.length; i++)
    {
      if(!negateStackTypeString[i].isEmpty())
      {
        String[] entry = negateStackTypeString[i].split(":");
        _negateStackType = (Object[][]) Util.addElementToArray(_negateStackType, new Object[] {entry[0],
          entry.length > 1 ? Integer.decode(entry[1]) : Integer.MAX_VALUE}, Object[].class);
      }
    }
    _onlyPhysical = set.getBool("onlyPhysical", false);
    _negateDebuffs = set.getBool("negateDebuffs", true);
    if(_negateEffects == null && _negateStackType == null)
    {
      System.out.println("Invalid skill " + getId() + "." + getLevel() + ": NegateEffects must have negateEffects or negateStackType.");
    }
  }

  @Override
  public void useSkill(L2Character activeChar, GArray<L2Character> targets)
  {
    for(L2Character target : targets)
    {
      if(target != null)
      {
        if(!_negateDebuffs && !Formulas.calcSkillSuccess(activeChar, target, this, getActivateRate()))
        {
          activeChar.sendPacket(new SystemMessage(SystemMessage.C1_HAS_RESISTED_YOUR_S2).addString(target.getName()).addSkillName(getId(), getLevel()));
          continue;
        }
        if(_negateEffects != null)
        {
          for(Object[] stat : _negateEffects)
          {
            negateEffectAtPower(target, (EffectType) stat[0], (Integer) stat[1]);
          }
        }
        if(_negateStackType != null)
        {
          for(Object[] stat : _negateStackType)
          {
            negateEffectAtPower(target, (String) stat[0], (Integer) stat[1]);
          }
        }
        getEffects(activeChar, target, getActivateRate() > 0, false);
      }
    }
    if(isSSPossible())
    {
      activeChar.unChargeShots(isMagic());
    }
  }

  private void negateEffectAtPower(L2Character target, EffectType type, Integer power)
  {
    for(L2Effect e : target.getEffectList().getAllEffects())
    {
      L2Skill skill = e.getSkill();
      if(_onlyPhysical && skill.isMagic() || !skill.isCancelable() || skill.isOffensive() && !_negateDebuffs)
      {
        continue;
      }
      // Если у бафа выше уровень чем у скилла Cancel, то есть шанс, что этот баф не снимется
      if(!skill.isOffensive() && skill.getMagicLevel() > getMagicLevel() && Rnd.chance(skill.getMagicLevel() - getMagicLevel()))
      {
        continue;
      }
      if(e.getEffectType() == type && e.getStackOrder() <= power)
      {
        e.exit();
      }
    }
  }

  private void negateEffectAtPower(L2Character target, String stackType, Integer power)
  {
    for(L2Effect e : target.getEffectList().getAllEffects())
    {
      L2Skill skill = e.getSkill();
      if(_onlyPhysical && skill.isMagic() || !skill.isCancelable() || skill.isOffensive() && !_negateDebuffs)
      {
        continue;
      }
      // Если у бафа выше уровень чем у скилла Cancel, то есть шанс, что этот баф не снимется
      if(!skill.isOffensive() && skill.getMagicLevel() > getMagicLevel() && Rnd.chance(skill.getMagicLevel() - getMagicLevel()))
      {
        continue;
      }
      if(e.checkStackType(stackType) && e.getStackOrder() <= power)
      {
        e.exit();
      }
    }
  }
}
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