package l2p.gameserver.serverpackets;
import l2p.gameserver.model.L2Clan;
import l2p.gameserver.model.entity.residence.Residence;
import l2p.gameserver.model.entity.residence.ResidenceType;
import l2p.gameserver.model.entity.siege.SiegeClan;
import l2p.gameserver.tables.ClanTable;
/**
* Populates the Siege Defender List in the SiegeInfo Window<BR>
* <BR>
* packet type id 0xcb<BR>
* format: cddddddd + dSSdddSSd<BR>
* <BR>
* c = 0xcb<BR>
* d = unitId<BR>
* d = unknow (0x00)<BR>
* d = активация регистрации (0x01)<BR>
* d = unknow (0x00)<BR>
* d = Number of Defending Clans?<BR>
* d = Number of Defending Clans<BR>
* { //repeats<BR>
* d = ClanID<BR>
* S = ClanName<BR>
* S = ClanLeaderName<BR>
* d = ClanCrestID<BR>
* d = signed time (seconds)<BR>
* d = Type -> Owner = 0x01 || Waiting = 0x02 || Accepted = 0x03 || Refuse = 0x04<BR>
* d = AllyID<BR>
* S = AllyName<BR>
* S = AllyLeaderName<BR>
* d = AllyCrestID<BR>
*/
public class SiegeDefenderList extends L2GameServerPacket
{
private Residence _unit;
public SiegeDefenderList(Residence unit)
{
_unit = unit;
}
@Override
protected final void writeImpl()
{
writeC(0xCB);
writeD(_unit.getId());
writeD(0x00); // 0
writeD(0x01); // 1 активация регистрации
writeD(0x00); // 0
if(_unit.getType() == ResidenceType.Clanhall)
{
writeD(0x00);
writeD(0x00);
return;
}
int size = _unit.getSiege().getDefenderClans().size() + _unit.getSiege().getDefenderWaitingClans().size() + _unit.getSiege().getDefenderRefusedClans().size();
if(size > 0)
{
L2Clan clan;
writeD(size);
writeD(size);
// Listing the Lord and the approved clans
for(SiegeClan siegeclan : _unit.getSiege().getDefenderClans().values())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
if(clan == null)
{
continue;
}
writeD(clan.getClanId());
writeS(clan.getName());
writeS(clan.getLeaderName());
writeD(clan.getCrestId());
writeD(0x00); // signed time (seconds) (not storated by L2F)
switch(siegeclan.getType())
{
case OWNER:
writeD(0x01); // owner
break;
case DEFENDER_WAITING:
writeD(0x02); // waiting approved
break;
case DEFENDER:
writeD(0x03); // approved
break;
case DEFENDER_REFUSED:
writeD(0x04); // refuse
break;
default:
writeD(0x00);
break;
}
writeD(clan.getAllyId());
if(clan.getAlliance() != null)
{
writeS(clan.getAlliance().getAllyName());
writeS(clan.getAlliance().getAllyLeaderName()); // AllyLeaderName
writeD(clan.getAlliance().getAllyCrestId());
}
else
{
writeS("");
writeS("");
writeD(0);
}
}
for(SiegeClan siegeclan : _unit.getSiege().getDefenderWaitingClans().values())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
if(clan == null)
{
continue;
}
writeD(clan.getClanId());
writeS(clan.getName());
writeS(clan.getLeaderName());
writeD(clan.getCrestId());
writeD(0x00); // signed time (seconds) (not storated by L2F)
writeD(0x02); // waiting approval
writeD(clan.getAllyId());
if(clan.getAlliance() != null)
{
writeS(clan.getAlliance().getAllyName());
writeS(clan.getAlliance().getAllyLeaderName()); //AllyLeaderName
writeD(clan.getAlliance().getAllyCrestId());
}
else
{
writeS("");
writeS("");
writeD(0);
}
}
for(SiegeClan siegeclan : _unit.getSiege().getDefenderRefusedClans().values())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
if(clan == null)
{
continue;
}
writeD(clan.getClanId());
writeS(clan.getName());
writeS(clan.getLeaderName());
writeD(clan.getCrestId());
writeD(0x00); // signed time (seconds) (not storated by L2F)
writeD(0x04); // waiting approval
writeD(clan.getAllyId());
if(clan.getAlliance() != null)
{
writeS(clan.getAlliance().getAllyName());
writeS(clan.getAlliance().getAllyLeaderName()); //AllyLeaderName
writeD(clan.getAlliance().getAllyCrestId());
}
else
{
writeS("");
writeS("");
writeD(0);
}
}
}
else
{
writeD(0x00);
writeD(0x00);
}
}
}