package l2p.gameserver.serverpackets;
import l2p.gameserver.model.L2Clan;
import l2p.gameserver.model.entity.residence.Residence;
import l2p.gameserver.model.entity.siege.SiegeClan;
import l2p.gameserver.tables.ClanTable;
/**
* Populates the Siege Attacker List in the SiegeInfo Window<BR>
* <BR>
* packet type id 0xca<BR>
* format: cddddddd + dSSdddSSd<BR>
* <BR>
* c = ca<BR>
* d = CastleID<BR>
* d = unknow (0x00)<BR>
* d = unknow (0x01)<BR>
* d = unknow (0x00)<BR>
* d = Number of Attackers Clans?<BR>
* d = Number of Attackers Clans<BR>
* { //repeats<BR>
* d = ClanID<BR>
* S = ClanName<BR>
* S = ClanLeaderName<BR>
* d = ClanCrestID<BR>
* d = signed time (seconds)<BR>
* d = AllyID<BR>
* S = AllyName<BR>
* S = AllyLeaderName<BR>
* d = AllyCrestID<BR>
*/
public class SiegeAttackerList extends L2GameServerPacket
{
private Residence _unit;
public SiegeAttackerList(Residence unit)
{
_unit = unit;
}
@Override
protected final void writeImpl()
{
if(_unit == null || _unit.getSiege() == null || _unit.getSiege().getAttackerClans() == null)
{
return;
}
writeC(0xCA);
writeD(_unit.getId());
writeD(0x00); //0
writeD(0x01); //1
writeD(0x00); //0
writeD(_unit.getSiege().getAttackerClans().size());
writeD(_unit.getSiege().getAttackerClans().size());
for(SiegeClan siegeclan : _unit.getSiege().getAttackerClans().values())
{
L2Clan clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
if(clan == null)
{
continue;
}
writeD(clan.getClanId());
writeS(clan.getName());
writeS(clan.getLeaderName());
writeD(clan.getCrestId());
writeD(0x00); // signed time (seconds) (not storated by L2F)
writeD(clan.getAllyId());
if(clan.getAlliance() != null)
{
writeS(clan.getAlliance().getAllyName());
writeS(clan.getAlliance().getAllyLeaderName()); // AllyLeaderName
writeD(clan.getAlliance().getAllyCrestId());
}
else
{
writeS("");
writeS("");
writeD(0);
}
}
}
}