Package l2p.gameserver.serverpackets

Source Code of l2p.gameserver.serverpackets.PackageSendableList

package l2p.gameserver.serverpackets;

import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.items.L2ItemInstance;
import l2p.gameserver.templates.L2Item;
import l2p.util.GArray;

public class PackageSendableList extends L2GameServerPacket
{
  private int player_obj_id;
  private long char_adena;
  private GArray<L2ItemInstance> _itemslist = new GArray<L2ItemInstance>();

  public PackageSendableList(L2Player cha, int playerObjId)
  {
    player_obj_id = playerObjId;
    char_adena = cha.getAdena();
    for(L2ItemInstance item : cha.getInventory().getItems())
    {
      if(item != null && item.canBeStored(cha, false))
      {
        _itemslist.add(item);
      }
    }
  }

  @Override
  protected final void writeImpl()
  {
    if(player_obj_id == 0)
    {
      return;
    }
    writeC(0xD2);
    writeD(player_obj_id);
    writeQ(char_adena);
    writeD(_itemslist.size());
    for(L2ItemInstance temp : _itemslist)
    {
      L2Item item = temp.getItem();
      writeH(item.getType1());
      writeD(temp.getObjectId());
      writeD(temp.getItemId());
      writeQ(temp.getCount());
      writeH(item.getType2ForPackets());
      writeH(temp.getCustomType1());
      writeD(temp.getBodyPart());
      writeH(temp.getEnchantLevel());
      writeH(temp.getCustomType2());
      writeH(0x00); // ?
      writeD(temp.getObjectId()); // some item identifier later used by client to answer (see RequestPackageSend) not item id nor object id maybe some freight system id??
      writeItemElements(temp);
      writeItemRev152();
    }
  }
}
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