Package l2p.gameserver.serverpackets

Source Code of l2p.gameserver.serverpackets.MagicSkillUse

package l2p.gameserver.serverpackets;

import l2p.Config;
import l2p.extensions.scripts.Functions;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Skill;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.gameserver.tables.SkillTable;

/**
* Format:   dddddddddh [h] h [ddd]
* Пример пакета:
* 48
* 86 99 00 4F  86 99 00 4F
* EF 08 00 00  01 00 00 00
* 00 00 00 00  00 00 00 00
* F9 B5 FF FF  7D E0 01 00  68 F3 FF FF
* 00 00 00 00
*/
public class MagicSkillUse extends L2GameServerPacket
{
  private int _targetId;
  private int _skillId;
  private int _skillLevel;
  private int _hitTime;
  private long _reuseDelay;
  private int _chaId, _x, _y, _z, _tx, _ty, _tz;

  public int getSkillId()
  {
    return _skillId;
  }

  public MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, long reuseDelay)
  {
    _chaId = cha.getObjectId();
    _targetId = target.getObjectId();
    _skillId = skillId;
    _skillLevel = skillLevel;
    _hitTime = hitTime;
    _reuseDelay = reuseDelay;
    _x = cha.getX();
    _y = cha.getY();
    _z = cha.getZ();
    _tx = target.getX();
    _ty = target.getY();
    _tz = target.getZ();
    if(Config.SAY_CASTING_SKILL_NAME && cha.isNpc())
    {
      L2Skill sk = SkillTable.getInstance().getInfo(_skillId, _skillLevel);
      Functions.npcSay((L2NpcInstance) cha, "Casting " + sk.getName() + "[" + _skillId + "." + _skillLevel + "]");
    }
  }

  public MagicSkillUse(L2Character cha, int skillId, int skillLevel, int hitTime, long reuseDelay)
  {
    _chaId = cha.getObjectId();
    _targetId = cha.getTargetId();
    _skillId = skillId;
    _skillLevel = skillLevel;
    _hitTime = hitTime;
    _reuseDelay = reuseDelay;
    _x = cha.getX();
    _y = cha.getY();
    _z = cha.getZ();
    _tx = cha.getX();
    _ty = cha.getY();
    _tz = cha.getZ();
    if(Config.SAY_CASTING_SKILL_NAME && cha.isNpc())
    {
      L2Skill sk = SkillTable.getInstance().getInfo(_skillId, _skillLevel);
      Functions.npcSay((L2NpcInstance) cha, "Casting " + sk.getName() + "[" + _skillId + "." + _skillLevel + "]");
    }
  }

  @Override
  protected final void writeImpl()
  {
    writeC(0x48);
    writeD(_chaId);
    writeD(_targetId);
    writeD(_skillId);
    writeD(_skillLevel);
    writeD(_hitTime);
    writeD((int) _reuseDelay);
    writeD(_x);
    writeD(_y);
    writeD(_z);
    writeH(0x00); // количество елементов чего-то [h]
    writeH(0x00); // количество елементов чего-то [ddd]
    writeD(_tx);
    writeD(_ty);
    writeD(_tz);
  }
}
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