Package l2p.gameserver.serverpackets

Source Code of l2p.gameserver.serverpackets.ExShowSeedSetting

package l2p.gameserver.serverpackets;

import l2p.gameserver.instancemanager.CastleManager;
import l2p.gameserver.instancemanager.CastleManorManager;
import l2p.gameserver.instancemanager.CastleManorManager.SeedProduction;
import l2p.gameserver.model.L2Manor;
import l2p.gameserver.model.entity.residence.Castle;
import l2p.util.GArray;

/**
* format
* dd[ddc[d]c[d]dddddddd]
* dd[ddc[d]c[d]ddddQQQQ] - Gracia Final
*/
public class ExShowSeedSetting extends L2GameServerPacket
{
  private int _manorId;
  private int _count;
  private long[] _seedData; // data to send, size:_count*12

  public ExShowSeedSetting(int manorId)
  {
    _manorId = manorId;
    Castle c = CastleManager.getInstance().getCastleByIndex(_manorId);
    GArray<Integer> seeds = L2Manor.getInstance().getSeedsForCastle(_manorId);
    _count = seeds.size();
    _seedData = new long[_count * 12];
    int i = 0;
    for(int s : seeds)
    {
      _seedData[i * 12 + 0] = s;
      _seedData[i * 12 + 1] = L2Manor.getInstance().getSeedLevel(s);
      _seedData[i * 12 + 2] = L2Manor.getInstance().getRewardItemBySeed(s, 1);
      _seedData[i * 12 + 3] = L2Manor.getInstance().getRewardItemBySeed(s, 2);
      _seedData[i * 12 + 4] = L2Manor.getInstance().getSeedSaleLimit(s);
      _seedData[i * 12 + 5] = L2Manor.getInstance().getSeedBuyPrice(s);
      _seedData[i * 12 + 6] = L2Manor.getInstance().getSeedBasicPrice(s) * 60 / 100;
      _seedData[i * 12 + 7] = L2Manor.getInstance().getSeedBasicPrice(s) * 10;
      SeedProduction seedPr = c.getSeed(s, CastleManorManager.PERIOD_CURRENT);
      if(seedPr != null)
      {
        _seedData[i * 12 + 8] = seedPr.getStartProduce();
        _seedData[i * 12 + 9] = seedPr.getPrice();
      }
      else
      {
        _seedData[i * 12 + 8] = 0;
        _seedData[i * 12 + 9] = 0;
      }
      seedPr = c.getSeed(s, CastleManorManager.PERIOD_NEXT);
      if(seedPr != null)
      {
        _seedData[i * 12 + 10] = seedPr.getStartProduce();
        _seedData[i * 12 + 11] = seedPr.getPrice();
      }
      else
      {
        _seedData[i * 12 + 10] = 0;
        _seedData[i * 12 + 11] = 0;
      }
      i++;
    }
  }

  @Override
  public void writeImpl()
  {
    writeC(EXTENDED_PACKET); // Id
    writeH(0x26); // SubId
    writeD(_manorId); // manor id
    writeD(_count); // size
    for(int i = 0; i < _count; i++)
    {
      writeD((int) _seedData[i * 12 + 0]); // seed id
      writeD((int) _seedData[i * 12 + 1]); // level
      writeC(1);
      writeD((int) _seedData[i * 12 + 2]); // reward 1 id
      writeC(1);
      writeD((int) _seedData[i * 12 + 3]); // reward 2 id
      writeD((int) _seedData[i * 12 + 4]); // next sale limit
      writeD((int) _seedData[i * 12 + 5]); // price for castle to produce 1
      writeD((int) _seedData[i * 12 + 6]); // min seed price
      writeD((int) _seedData[i * 12 + 7]); // max seed price
      writeQ(_seedData[i * 12 + 8]); // today sales
      writeQ(_seedData[i * 12 + 9]); // today price
      writeQ(_seedData[i * 12 + 10]); // next sales
      writeQ(_seedData[i * 12 + 11]); // next price
    }
  }
}
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