package l2p.gameserver.model.instances;
import l2p.gameserver.model.L2Clan;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.entity.siege.territory.TerritorySiege;
import l2p.gameserver.serverpackets.NpcHtmlMessage;
import l2p.gameserver.templates.L2NpcTemplate;
public class L2SupportUnitInstance extends L2NpcInstance
{
//private static Logger _log = Logger.getLogger(L2SupportUnitInstance.class.getName());
protected static final int COND_ALL_FALSE = 0;
protected static final int COND_BUSY_BECAUSE_OF_SIEGE = 1;
protected static final int COND_OWNER = 2;
/**
* @param template
*/
public L2SupportUnitInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(L2Player player, String command)
{
if(!canBypassCheck(player, this))
{
return;
}
int condition = validateCondition(player);
if(condition <= COND_ALL_FALSE || condition == COND_BUSY_BECAUSE_OF_SIEGE)
{
return;
}
if((player.getClanPrivileges() & L2Clan.CP_CS_USE_FUNCTIONS) != L2Clan.CP_CS_USE_FUNCTIONS)
{
player.sendMessage("You don't have rights to do that.");
return;
}
if(condition == COND_OWNER)
{
super.onBypassFeedback(player, command);
}
}
@Override
public void showChatWindow(L2Player player, int val)
{
player.sendActionFailed();
String filename = "data/html/fortress/SupportUnitCaptain-no.htm";
int condition = validateCondition(player);
if(condition > COND_ALL_FALSE)
{
if(condition == COND_BUSY_BECAUSE_OF_SIEGE)
{
filename = "data/html/fortress/SupportUnitCaptain-busy.htm"; // Busy because of siege
}
else if(condition == COND_OWNER)
{
if(val == 0)
{
filename = "data/html/fortress/SupportUnitCaptain.htm";
}
else
{
filename = "data/html/fortress/SupportUnitCaptain-" + val + ".htm";
}
}
}
NpcHtmlMessage html = new NpcHtmlMessage(player, this);
html.setFile(filename);
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%npcname%", getName());
player.sendPacket(html);
}
protected int validateCondition(L2Player player)
{
if(player.isGM())
{
return COND_OWNER;
}
if(getFortress() != null && getFortress().getId() > 0)
{
if(player.getClan() != null)
{
if(getFortress().getSiege().isInProgress() || TerritorySiege.isInProgress())
{
return COND_BUSY_BECAUSE_OF_SIEGE; // Busy because of siege
}
else if(getFortress().getOwnerId() == player.getClanId()) // Clan owns fortress
{
return COND_OWNER;
}
}
}
return COND_ALL_FALSE;
}
}