package l2p.gameserver.model.entity;
import java.lang.reflect.Constructor;
import l2p.gameserver.idfactory.IdFactory;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.gameserver.tables.NpcTable;
import l2p.gameserver.templates.L2NpcTemplate;
import l2p.util.Rnd;
public class MonsterRace
{
private L2NpcInstance[] monsters;
private static MonsterRace _instance;
private Constructor<?> _constructor;
private int[][] speeds;
private int[] first, second;
private MonsterRace()
{
monsters = new L2NpcInstance[8];
speeds = new int[8][20];
first = new int[2];
second = new int[2];
}
public static MonsterRace getInstance()
{
if(_instance == null)
{
_instance = new MonsterRace();
}
return _instance;
}
public void newRace()
{
int random = 0;
for(int i = 0; i < 8; i++)
{
int id = 31003;
random = Rnd.get(24);
for(int j = i - 1; j >= 0; j--)
{
if(monsters[j].getTemplate().npcId == id + random)
{
random = Rnd.get(24);
}
}
try
{
L2NpcTemplate template = NpcTable.getTemplate((short) (id + random));
_constructor = template.getInstanceConstructor();
int objectId = IdFactory.getInstance().getNextId();
monsters[i] = (L2NpcInstance) _constructor.newInstance(objectId, template);
}
catch(Exception e)
{
e.printStackTrace();
}
}
newSpeeds();
}
public void newSpeeds()
{
speeds = new int[8][20];
int total = 0;
first[1] = 0;
second[1] = 0;
for(int i = 0; i < 8; i++)
{
total = 0;
for(int j = 0; j < 20; j++)
{
if(j == 19)
{
speeds[i][j] = 100;
}
else
{
speeds[i][j] = Rnd.get(65, 124);
}
total += speeds[i][j];
}
if(total >= first[1])
{
second[0] = first[0];
second[1] = first[1];
first[0] = 8 - i;
first[1] = total;
}
else if(total >= second[1])
{
second[0] = 8 - i;
second[1] = total;
}
}
}
/**
* @return Returns the monsters.
*/
public L2NpcInstance[] getMonsters()
{
return monsters;
}
/**
* @return Returns the speeds.
*/
public int[][] getSpeeds()
{
return speeds;
}
public int getFirstPlace()
{
return first[0];
}
public int getSecondPlace()
{
return second[0];
}
}