Package l2p.gameserver.model

Source Code of l2p.gameserver.model.L2Radar$RadarMarker

package l2p.gameserver.model;

import java.util.Vector;

import l2p.gameserver.serverpackets.RadarControl;
import l2p.util.Location;

public final class L2Radar
{
  private L2Player player;
  private Vector<RadarMarker> markers;

  public L2Radar(L2Player player_)
  {
    player = player_;
    markers = new Vector<RadarMarker>();
  }

  // Add a marker to player's radar
  public void addMarker(int x, int y, int z)
  {
    RadarMarker newMarker = new RadarMarker(x, y, z);
    markers.add(newMarker);
    player.sendPacket(new RadarControl(2, 2, newMarker));
    player.sendPacket(new RadarControl(0, 1, newMarker));
  }

  // Remove a marker from player's radar
  public void removeMarker(int x, int y, int z)
  {
    RadarMarker newMarker = new RadarMarker(x, y, z);
    markers.remove(newMarker);
    player.sendPacket(new RadarControl(1, 1, newMarker));
  }

  public void removeAllMarkers()
  {
    for(RadarMarker tempMarker : markers)
    {
      player.sendPacket(new RadarControl(2, 2, tempMarker));
    }
    markers.removeAllElements();
  }

  public void loadMarkers()
  {
    player.sendPacket(new RadarControl(2, 2, player.getX(), player.getY(), player.getZ()));
    for(RadarMarker tempMarker : markers)
    {
      player.sendPacket(new RadarControl(0, 1, tempMarker));
    }
  }

  @SuppressWarnings("serial")
  public class RadarMarker extends Location
  {
    // Simple class to model radar points.
    public int type;

    public RadarMarker(int type_, int x_, int y_, int z_)
    {
      super(x_, y_, z_);
      type = type_;
    }

    public RadarMarker(int x_, int y_, int z_)
    {
      super(x_, y_, z_);
      type = 1;
    }

    @Override
    public boolean equals(Object obj)
    {
      try
      {
        RadarMarker temp = (RadarMarker) obj;
        if(temp.x == x && temp.y == y && temp.z == z && temp.type == type)
        {
          return true;
        }
        return false;
      }
      catch(Exception e)
      {
        return false;
      }
    }
  }
}
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