Package l2p.gameserver.model

Source Code of l2p.gameserver.model.AutoSpawnHandler$AutoSpawnInstance

package l2p.gameserver.model;

import java.sql.ResultSet;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
import java.util.logging.Logger;

import javolution.util.FastMap;
import l2p.Config;
import l2p.common.ThreadPoolManager;
import l2p.database.DatabaseUtils;
import l2p.database.FiltredPreparedStatement;
import l2p.database.L2DatabaseFactory;
import l2p.database.ThreadConnection;
import l2p.gameserver.Announcements;
import l2p.gameserver.idfactory.IdFactory;
import l2p.gameserver.instancemanager.TownManager;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.gameserver.tables.NpcTable;
import l2p.gameserver.templates.L2NpcTemplate;
import l2p.util.GArray;
import l2p.util.Location;
import l2p.util.Rnd;

/**
* Auto Spawn Handler
* <p/>
* Allows spawning of a NPC object based on a timer.
* (From the official idea used for the Merchant and Blacksmith of Mammon)
* <p/>
* General Usage:
* - Call registerSpawn() with the parameters listed below.
* int npcId
* int[][] spawnPoints or specify NULL to add points later.
* int initialDelay (If < 0 = default value)
* int respawnDelay (If < 0 = default value)
* int despawnDelay (If < 0 = default value or if = 0, function disabled)
* <p/>
* spawnPoints is a standard two-dimensional int array containing X,Y and Z coordinates.
* The default respawn/despawn delays are currently every hour (as for Mammon on official servers).
* <p/>
* - The resulting AutoSpawnInstance object represents the newly added spawn index.
* - The interal methods of this object can be used to adjust random spawning, for instance a call to setRandomSpawn(1, true); would set the spawn at index 1
* to be randomly rather than sequentially-based.
* - Also they can be used to specify the number of NPC instances to spawn
* using setSpawnCount(), and broadcast a message to all users using setBroadcast().
* <p/>
* Random Spawning = OFF by default
* Broadcasting = OFF by default
*
* @author Tempy
*/
public class AutoSpawnHandler
{
  protected static Logger _log = Logger.getLogger(AutoSpawnHandler.class.getName());
  private static AutoSpawnHandler _instance;
  private static final int DEFAULT_INITIAL_SPAWN = 30000; // 30 seconds after registration
  private static final int DEFAULT_RESPAWN = 3600000; //1 hour in millisecs
  private static final int DEFAULT_DESPAWN = 3600000; //1 hour in millisecs
  protected Map<Integer, AutoSpawnInstance> _registeredSpawns;
  protected Map<Integer, ScheduledFuture<?>> _runningSpawns;
  protected boolean _activeState = true;

  public AutoSpawnHandler()
  {
    _registeredSpawns = new FastMap<Integer, AutoSpawnInstance>().setShared(true);
    _runningSpawns = new FastMap<Integer, ScheduledFuture<?>>().setShared(true);
    restoreSpawnData();
  }

  public static AutoSpawnHandler getInstance()
  {
    if(_instance == null)
    {
      _instance = new AutoSpawnHandler();
    }
    return _instance;
  }

  public final int size()
  {
    return _registeredSpawns.size();
  }

  private void restoreSpawnData()
  {
    int numLoaded = 0;
    ThreadConnection con = null;
    FiltredPreparedStatement statement = null;
    FiltredPreparedStatement statement2 = null;
    ResultSet rset = null, rset2 = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection();
      // Restore spawn group data, then the location data.
      statement = con.prepareStatement("SELECT * FROM random_spawn ORDER BY groupId ASC");
      statement2 = con.prepareStatement("SELECT * FROM random_spawn_loc WHERE groupId=?");
      rset = statement.executeQuery();
      while(rset.next())
      {
        // Register random spawn group, set various options on the created spawn instance.
        AutoSpawnInstance spawnInst = registerSpawn(rset.getInt("npcId"), rset.getInt("initialDelay"), rset.getInt("respawnDelay"), rset.getInt("despawnDelay"));
        spawnInst.setSpawnCount(rset.getByte("count"));
        spawnInst.setBroadcast(rset.getBoolean("broadcastSpawn"));
        spawnInst.setRandomSpawn(rset.getBoolean("randomSpawn"));
        numLoaded++;
        // Restore the spawn locations for this spawn group/instance.
        statement2.setInt(1, rset.getInt("groupId"));
        rset2 = statement2.executeQuery();
        while(rset2.next())
        // Add each location to the spawn group/instance.
        {
          spawnInst.addSpawnLocation(rset2.getInt("x"), rset2.getInt("y"), rset2.getInt("z"), rset2.getInt("heading"));
        }
        DatabaseUtils.closeResultSet(rset2);
      }
    }
    catch(Exception e)
    {
      _log.warning("AutoSpawnHandler: Could not restore spawn data: " + e);
    }
    finally
    {
      DatabaseUtils.closeDatabaseSR(statement2, rset2);
      DatabaseUtils.closeDatabaseCSR(con, statement, rset);
    }
  }

  /**
   * Registers a spawn with the given parameters with the spawner, and marks it as
   * active. Returns a AutoSpawnInstance containing info about the spawn.
   *
   * @param int     npcId
   * @param int[][] spawnPoints
   * @param int     initialDelay (If < 0 = default value)
   * @param int     respawnDelay (If < 0 = default value)
   * @param int     despawnDelay (If < 0 = default value or if = 0, function disabled)
   * @return AutoSpawnInstance spawnInst
   */
  public AutoSpawnInstance registerSpawn(int npcId, int[][] spawnPoints, int initialDelay, int respawnDelay, int despawnDelay)
  {
    if(initialDelay < 0)
    {
      initialDelay = DEFAULT_INITIAL_SPAWN;
    }
    if(respawnDelay < 0)
    {
      respawnDelay = DEFAULT_RESPAWN;
    }
    if(despawnDelay < 0)
    {
      despawnDelay = DEFAULT_DESPAWN;
    }
    AutoSpawnInstance newSpawn = new AutoSpawnInstance(npcId, initialDelay, respawnDelay, despawnDelay);
    if(spawnPoints != null)
    {
      for(int[] spawnPoint : spawnPoints)
      {
        newSpawn.addSpawnLocation(spawnPoint);
      }
    }
    int newId = IdFactory.getInstance().getNextId();
    newSpawn._objectId = newId;
    _registeredSpawns.put(newId, newSpawn);
    setSpawnActive(newSpawn, true);
    return newSpawn;
  }

  /**
   * Registers a spawn with the given parameters with the spawner, and marks it as
   * active. Returns a AutoSpawnInstance containing info about the spawn.
   * <BR>
   * <B>Warning:</B> Spawn locations must be specified separately using addSpawnLocation().
   *
   * @param int npcId
   * @param int initialDelay (If < 0 = default value)
   * @param int respawnDelay (If < 0 = default value)
   * @param int despawnDelay (If < 0 = default value or if = 0, function disabled)
   * @return AutoSpawnInstance spawnInst
   */
  public AutoSpawnInstance registerSpawn(int npcId, int initialDelay, int respawnDelay, int despawnDelay)
  {
    return registerSpawn(npcId, null, initialDelay, respawnDelay, despawnDelay);
  }

  /**
   * Remove a registered spawn from the list, specified by the given spawn instance.
   *
   * @param AutoSpawnInstance spawnInst
   * @return boolean removedSuccessfully
   */
  public boolean removeSpawn(AutoSpawnInstance spawnInst)
  {
    if(!isSpawnRegistered(spawnInst))
    {
      return false;
    }
    try
    {
      // Try to remove from the list of registered spawns if it exists.
      _registeredSpawns.remove(spawnInst.getNpcId());
      // Cancel the currently associated running scheduled task.
      ScheduledFuture<?> respawnTask = _runningSpawns.remove(spawnInst._objectId);
      respawnTask.cancel(false);
    }
    catch(Exception e)
    {
      _log.warning("AutoSpawnHandler: Could not auto spawn for NPC ID " + spawnInst._npcId + " (Object ID = " + spawnInst._objectId + "): " + e);
      return false;
    }
    return true;
  }

  /**
   * Remove a registered spawn from the list, specified by the given spawn object ID.
   *
   * @param int objectId
   * @return boolean removedSuccessfully
   */
  public void removeSpawn(int objectId)
  {
    removeSpawn(_registeredSpawns.get(objectId));
  }

  /**
   * Sets the active state of the specified spawn.
   *
   * @param AutoSpawnInstance spawnInst
   * @param boolean           isActive
   */
  public void setSpawnActive(AutoSpawnInstance spawnInst, boolean isActive)
  {
    int objectId = spawnInst._objectId;
    if(isSpawnRegistered(objectId))
    {
      ScheduledFuture<?> spawnTask;
      if(isActive)
      {
        AutoSpawner rset = new AutoSpawner(objectId);
        if(spawnInst._desDelay > 0)
        {
          spawnTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(rset, spawnInst._initDelay, spawnInst._resDelay);
        }
        else
        {
          spawnTask = ThreadPoolManager.getInstance().scheduleGeneral(rset, spawnInst._initDelay);
        }
        //spawnTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(rset, spawnInst._initDelay, spawnInst._resDelay);
        _runningSpawns.put(objectId, spawnTask);
      }
      else
      {
        spawnTask = _runningSpawns.remove(objectId);
        if(spawnTask != null)
        {
          spawnTask.cancel(false);
        }
      }
      spawnInst.setSpawnActive(isActive);
    }
  }

  /**
   * Returns the number of milliseconds until the next occurrance of
   * the given spawn.
   *
   * @param AutoSpawnInstance spawnInst
   * @param long              milliRemaining
   */
  public final long getTimeToNextSpawn(AutoSpawnInstance spawnInst)
  {
    int objectId = spawnInst._objectId;
    if(!isSpawnRegistered(objectId))
    {
      return -1;
    }
    return _runningSpawns.get(objectId).getDelay(TimeUnit.MILLISECONDS);
  }

  /**
   * Attempts to return the AutoSpawnInstance associated with the given NPC or Object ID type.
   * <BR>
   * Note: If isObjectId == false, returns first instance for the specified NPC ID.
   *
   * @param int     id
   * @param boolean isObjectId
   * @return AutoSpawnInstance spawnInst
   */
  public final AutoSpawnInstance getAutoSpawnInstance(int id, boolean isObjectId)
  {
    if(isObjectId)
    {
      if(isSpawnRegistered(id))
      {
        return _registeredSpawns.get(id);
      }
    }
    else
    {
      for(AutoSpawnInstance spawnInst : _registeredSpawns.values())
      {
        if(spawnInst._npcId == id)
        {
          return spawnInst;
        }
      }
    }
    return null;
  }

  public Map<Integer, AutoSpawnInstance> getAllAutoSpawnInstance(int id)
  {
    Map<Integer, AutoSpawnInstance> spawnInstList = new FastMap<Integer, AutoSpawnInstance>().setShared(true);
    for(AutoSpawnInstance spawnInst : _registeredSpawns.values())
    {
      if(spawnInst._npcId == id)
      {
        spawnInstList.put(spawnInst._objectId, spawnInst);
      }
    }
    return spawnInstList;
  }

  /**
   * Tests if the specified object ID is assigned to an auto spawn.
   *
   * @param int objectId
   * @return boolean isAssigned
   */
  public final boolean isSpawnRegistered(int objectId)
  {
    return _registeredSpawns.containsKey(objectId);
  }

  /**
   * Tests if the specified spawn instance is assigned to an auto spawn.
   *
   * @param AutoSpawnInstance spawnInst
   * @return boolean isAssigned
   */
  public final boolean isSpawnRegistered(AutoSpawnInstance spawnInst)
  {
    return _registeredSpawns.containsValue(spawnInst);
  }

  /**
   * AutoSpawner Class
   * <BR><BR>
   * This handles the main spawn task for an auto spawn instance, and initializes
   * a despawner if required.
   *
   * @author Tempy
   */
  private class AutoSpawner implements Runnable
  {
    private int _objectId;

    AutoSpawner(int objectId)
    {
      _objectId = objectId;
    }

    public void run()
    {
      try
      {
        // Retrieve the required spawn instance for this spawn task.
        AutoSpawnInstance spawnInst = _registeredSpawns.get(_objectId);
        // If the spawn is not scheduled to be active, cancel the spawn task.
        if(!spawnInst.isSpawnActive() || Config.DONTLOADSPAWN)
        {
          return;
        }
        Location[] locationList = spawnInst.getLocationList();
        // If there are no set co-ordinates, cancel the spawn task.
        if(locationList.length == 0)
        {
          _log.info("AutoSpawnHandler: No location co-ords specified for spawn instance (Object ID = " + _objectId + ").");
          return;
        }
        int locationCount = locationList.length;
        int locationIndex = Rnd.get(locationCount);
        /*
                 * If random spawning is disabled, the spawn at the next set of
                 * co-ordinates after the last. If the index is greater than the number
                 * of possible spawns, reset the counter to zero.
                 */
        if(!spawnInst.isRandomSpawn())
        {
          locationIndex = spawnInst._lastLocIndex;
          locationIndex++;
          if(locationIndex == locationCount)
          {
            locationIndex = 0;
          }
          spawnInst._lastLocIndex = locationIndex;
        }
        // Set the X, Y and Z co-ordinates, where this spawn will take place.
        final int x = locationList[locationIndex].x;
        final int y = locationList[locationIndex].y;
        final int z = locationList[locationIndex].z;
        final int heading = locationList[locationIndex].h;
        // Fetch the template for this NPC ID and create a new spawn.
        L2NpcTemplate npcTemp = NpcTable.getTemplate(spawnInst.getNpcId());
        L2Spawn newSpawn = new L2Spawn(npcTemp);
        newSpawn.setLocx(x);
        newSpawn.setLocy(y);
        newSpawn.setLocz(z);
        if(heading != -1)
        {
          newSpawn.setHeading(heading);
        }
        newSpawn.setAmount(spawnInst.getSpawnCount());
        if(spawnInst._desDelay == 0)
        {
          newSpawn.setRespawnDelay(spawnInst._resDelay);
        }
        // Add the new spawn information to the spawn table, but do not store it.
        L2NpcInstance npcInst = null;
        for(int i = 0; i < spawnInst._spawnCount; i++)
        {
          npcInst = newSpawn.doSpawn(true);
          // To prevent spawning of more than one NPC in the exact same spot,
          // move it slightly by a small random offset.
          npcInst.setXYZ(npcInst.getX() + Rnd.get(50), npcInst.getY() + Rnd.get(50), npcInst.getZ());
          // Add the NPC instance to the list of managed instances.
          spawnInst.addAttackable(npcInst);
        }
        String nearestTown = TownManager.getInstance().getClosestTownName(npcInst);
        // Announce to all players that the spawn has taken place, with the nearest town location.
        if(spawnInst.isBroadcasting() && npcInst != null)
        {
          Announcements.getInstance().announceToAll("The " + npcInst.getName() + " has spawned near " + nearestTown + "!");
        }
        // If there is no despawn time, do not create a despawn task.
        if(spawnInst.getDespawnDelay() > 0)
        {
          AutoDespawner rd = new AutoDespawner(_objectId);
          ThreadPoolManager.getInstance().scheduleGeneral(rd, spawnInst.getDespawnDelay() - 1000);
        }
      }
      catch(Exception e)
      {
        _log.warning("AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = " + _objectId + "): " + e);
        e.printStackTrace();
      }
    }
  }

  /**
   * AutoDespawner Class
   * <BR><BR>
   * Simply used as a secondary class for despawning an auto spawn instance.
   *
   * @author Tempy
   */
  private class AutoDespawner implements Runnable
  {
    private int _objectId;

    AutoDespawner(int objectId)
    {
      _objectId = objectId;
    }

    public void run()
    {
      try
      {
        AutoSpawnInstance spawnInst = _registeredSpawns.get(_objectId);
        for(L2NpcInstance npcInst : spawnInst.getAttackableList())
        {
          npcInst.deleteMe();
          spawnInst.removeAttackable(npcInst);
        }
      }
      catch(Exception e)
      {
        _log.warning("AutoSpawnHandler: An error occurred while despawning spawn (Object ID = " + _objectId + "): " + e);
      }
    }
  }

  /**
   * AutoSpawnInstance Class
   * <BR><BR>
   * Stores information about a registered auto spawn.
   *
   * @author Tempy
   */
  public class AutoSpawnInstance
  {
    protected int _objectId;
    protected int _spawnIndex;
    protected int _npcId;
    protected int _initDelay;
    protected int _resDelay;
    protected int _desDelay;
    protected byte _spawnCount = 1;
    protected int _lastLocIndex = -1;
    private GArray<L2NpcInstance> _npcList = new GArray<L2NpcInstance>();
    private GArray<Location> _locList = new GArray<Location>();
    private boolean _spawnActive;
    private boolean _randomSpawn = false;
    private boolean _broadcastAnnouncement = false;

    protected AutoSpawnInstance(int npcId, int initDelay, int respawnDelay, int despawnDelay)
    {
      _npcId = npcId;
      _initDelay = initDelay;
      _resDelay = respawnDelay;
      _desDelay = despawnDelay;
    }

    void setSpawnActive(boolean activeValue)
    {
      _spawnActive = activeValue;
    }

    boolean addAttackable(L2NpcInstance npcInst)
    {
      return _npcList.add(npcInst);
    }

    boolean removeAttackable(L2NpcInstance npcInst)
    {
      return _npcList.remove(npcInst);
    }

    public int getObjectId()
    {
      return _objectId;
    }

    public int getInitialDelay()
    {
      return _initDelay;
    }

    public int getRespawnDelay()
    {
      return _resDelay;
    }

    public int getDespawnDelay()
    {
      return _desDelay;
    }

    public int getNpcId()
    {
      return _npcId;
    }

    public int getSpawnCount()
    {
      return _spawnCount;
    }

    public Location[] getLocationList()
    {
      return _locList.toArray(new Location[_locList.size()]);
    }

    public L2NpcInstance[] getAttackableList()
    {
      return _npcList.toArray(new L2NpcInstance[_npcList.size()]);
    }

    public L2Spawn[] getSpawns()
    {
      GArray<L2Spawn> npcSpawns = new GArray<L2Spawn>();
      for(L2NpcInstance npcInst : _npcList)
      {
        npcSpawns.add(npcInst.getSpawn());
      }
      return npcSpawns.toArray(new L2Spawn[npcSpawns.size()]);
    }

    public void setSpawnCount(byte spawnCount)
    {
      _spawnCount = spawnCount;
    }

    public void setRandomSpawn(boolean randValue)
    {
      _randomSpawn = randValue;
    }

    public void setBroadcast(boolean broadcastValue)
    {
      _broadcastAnnouncement = broadcastValue;
    }

    public boolean isSpawnActive()
    {
      return _spawnActive;
    }

    public boolean isRandomSpawn()
    {
      return _randomSpawn;
    }

    public boolean isBroadcasting()
    {
      return _broadcastAnnouncement;
    }

    public boolean addSpawnLocation(int x, int y, int z, int heading)
    {
      return _locList.add(new Location(x, y, z, heading));
    }

    public boolean addSpawnLocation(int[] spawnLoc)
    {
      if(spawnLoc.length != 3)
      {
        return false;
      }
      return addSpawnLocation(spawnLoc[0], spawnLoc[1], spawnLoc[2], -1);
    }

    public Location removeSpawnLocation(int locIndex)
    {
      try
      {
        return _locList.remove(locIndex);
      }
      catch(IndexOutOfBoundsException e)
      {
        return null;
      }
    }
  }
}
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