package l2p.gameserver.clientpackets;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.serverpackets.StartRotating;
/**
* packet type id 0x5b
* format: cdd
*/
public class StartRotatingC extends L2GameClientPacket
{
private int _degree;
private int _side;
@Override
public void readImpl()
{
_degree = readD();
_side = readD();
}
@Override
public void runImpl()
{
L2Player activeChar = getClient().getActiveChar();
if(activeChar == null)
{
return;
}
activeChar.setHeading(_degree);
activeChar.broadcastPacket(new StartRotating(activeChar, _degree, _side, 0));
}
}