package l2p.gameserver.clientpackets;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.serverpackets.PackageSendableList;
public class RequestPackageSendableItemList extends L2GameClientPacket
{
private int _characterObjectId;
@Override
public void readImpl()
{
_characterObjectId = readD();
}
@Override
public void runImpl()
{
L2Player activeChar = getClient().getActiveChar();
if(activeChar == null || !activeChar.getPlayerAccess().UseWarehouse)
{
return;
}
activeChar.tempInventoryDisable();
activeChar.sendPacket(new PackageSendableList(activeChar, _characterObjectId));
}
}