Package l2p.gameserver.clientpackets

Source Code of l2p.gameserver.clientpackets.RequestJoinAlly

package l2p.gameserver.clientpackets;

import l2p.Config;
import l2p.extensions.multilang.CustomMessage;
import l2p.gameserver.cache.Msg;
import l2p.gameserver.model.L2ObjectsStorage;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.base.Transaction;
import l2p.gameserver.model.base.Transaction.TransactionType;
import l2p.gameserver.serverpackets.AskJoinAlliance;
import l2p.gameserver.serverpackets.SystemMessage;

public class RequestJoinAlly extends L2GameClientPacket
{
  // format: cd
  private int _id;

  @Override
  public void readImpl()
  {
    _id = readD();
  }

  @Override
  public void runImpl()
  {
    L2Player activeChar = getClient().getActiveChar();
    if(activeChar == null || activeChar.getClan() == null || activeChar.getAlliance() == null)
    {
      return;
    }
    if(activeChar.getAlliance().getMembersCount() >= Config.ALT_MAX_ALLY_SIZE)
    {
      activeChar.sendPacket(Msg.YOU_HAVE_FAILED_TO_INVITE_A_CLAN_INTO_THE_ALLIANCE);
      return;
    }
    L2Player target = L2ObjectsStorage.getPlayer(_id);
    if(target == null)
    {
      activeChar.sendPacket(Msg.THAT_PLAYER_IS_NOT_ONLINE);
      return;
    }
    if(target.getClan() == null)
    {
      activeChar.sendActionFailed();
      return;
    }
    if(!activeChar.isAllyLeader())
    {
      activeChar.sendPacket(Msg.FEATURE_AVAILABLE_TO_ALLIANCE_LEADERS_ONLY);
      return;
    }
    if(target.getAlliance() != null || activeChar.getAlliance().isMember(target.getClan().getClanId()))
    {
      //same or another alliance - no need to invite
      SystemMessage sm = new SystemMessage(SystemMessage.S1_CLAN_IS_ALREADY_A_MEMBER_OF_S2_ALLIANCE);
      sm.addString(target.getClan().getName());
      sm.addString(target.getAlliance().getAllyName());
      activeChar.sendPacket(sm);
      return;
    }
    if(!target.isClanLeader())
    {
      activeChar.sendPacket(new SystemMessage(SystemMessage.S1_IS_NOT_A_CLAN_LEADER).addString(target.getName()));
      return;
    }
    if(activeChar.isAtWarWith(target.getClanId()) > 0)
    {
      activeChar.sendPacket(Msg.YOU_MAY_NOT_ALLY_WITH_A_CLAN_YOU_ARE_AT_BATTLE_WITH);
      return;
    }
    if(!target.getClan().canJoinAlly())
    {
      SystemMessage sm = new SystemMessage(SystemMessage.S1_CLAN_CANNOT_JOIN_THE_ALLIANCE_BECAUSE_ONE_DAY_HAS_NOT_YET_PASSED_SINCE_IT_LEFT_ANOTHER_ALLIANCE);
      sm.addString(target.getClan().getName());
      activeChar.sendPacket(sm);
      return;
    }
    if(!activeChar.getAlliance().canInvite())
    {
      activeChar.sendMessage(new CustomMessage("l2p.gameserver.clientpackets.RequestJoinAlly.InvitePenalty", activeChar));
    }
    if(activeChar.isInTransaction())
    {
      activeChar.sendPacket(Msg.WAITING_FOR_ANOTHER_REPLY);
      return;
    }
    if(target.isInTransaction())
    {
      activeChar.sendPacket(new SystemMessage(SystemMessage.S1_IS_BUSY_PLEASE_TRY_AGAIN_LATER).addString(target.getName()));
      return;
    }
    new Transaction(TransactionType.ALLY, activeChar, target, 10000);
    //leader of alliance request an alliance.
    SystemMessage sm = new SystemMessage(SystemMessage.S2_THE_LEADER_OF_S1_HAS_REQUESTED_AN_ALLIANCE);
    sm.addString(activeChar.getAlliance().getAllyName());
    sm.addString(activeChar.getName());
    target.sendPacket(sm, new AskJoinAlliance(activeChar.getObjectId(), activeChar.getName(), activeChar.getAlliance().getAllyName()));
    return;
  }
}
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