Package l2p.gameserver.clientpackets

Source Code of l2p.gameserver.clientpackets.RequestExEnchantSkillInfo

package l2p.gameserver.clientpackets;

import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2Skill;
import l2p.gameserver.model.base.L2EnchantSkillLearn;
import l2p.gameserver.serverpackets.ExEnchantSkillInfo;
import l2p.gameserver.tables.SkillTable;
import l2p.gameserver.tables.SkillTreeTable;

public class RequestExEnchantSkillInfo extends L2GameClientPacket
{
  private int _skillId;
  private int _skillLvl;

  @Override
  public void readImpl()
  {
    _skillId = readD();
    _skillLvl = readD();
  }

  @Override
  public void runImpl()
  {
    L2Player activeChar = getClient().getActiveChar();
    if(activeChar == null)
    {
      return;
    }
    if(_skillLvl > 100)
    {
      L2EnchantSkillLearn sl = SkillTreeTable.getSkillEnchant(_skillId, _skillLvl);
      if(sl == null)
      {
        activeChar.sendMessage("Not found enchant info for this skill");
        return;
      }
      L2Skill skill = SkillTable.getInstance().getInfo(_skillId, SkillTreeTable.convertEnchantLevel(sl.getBaseLevel(), _skillLvl, sl.getMaxLevel()));
      if(skill == null || skill.getId() != _skillId)
      {
        activeChar.sendMessage("This skill doesn't yet have enchant info in Datapack");
        return;
      }
      if(activeChar.getSkillLevel(_skillId) != skill.getLevel())
      {
        activeChar.sendMessage("Skill not found");
        return;
      }
    }
    else if(activeChar.getSkillLevel(_skillId) != _skillLvl)
    {
      activeChar.sendMessage("Skill not found");
      return;
    }
    sendPacket(new ExEnchantSkillInfo(_skillId, _skillLvl));
  }
}
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