Package l2p.gameserver.clientpackets

Source Code of l2p.gameserver.clientpackets.RequestConfirmSiegeWaitingList

package l2p.gameserver.clientpackets;

import l2p.gameserver.instancemanager.CastleManager;
import l2p.gameserver.instancemanager.FortressManager;
import l2p.gameserver.model.L2Clan;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.entity.residence.Residence;
import l2p.gameserver.serverpackets.SiegeDefenderList;
import l2p.gameserver.tables.ClanTable;

public class RequestConfirmSiegeWaitingList extends L2GameClientPacket
{
  // format: cddd
  private int _Approved;
  private int _UnitId;
  private int _ClanId;

  @Override
  public void readImpl()
  {
    _UnitId = readD();
    _ClanId = readD();
    _Approved = readD();
  }

  @Override
  public void runImpl()
  {
    L2Player activeChar = getClient().getActiveChar();
    if(activeChar == null)
    {
      return;
    }
    // Check if the player has a clan
    if(activeChar.getClan() == null)
    {
      return;
    }
    Residence unit = CastleManager.getInstance().getCastleByIndex(_UnitId);
    if(unit == null)
    {
      unit = FortressManager.getInstance().getFortressByIndex(_UnitId);
    }
    if(unit == null)
    {
      activeChar.sendActionFailed();
      return;
    }
    // Check if leader of the clan who owns the castle?
    if(unit.getOwnerId() != activeChar.getClanId() || !activeChar.isClanLeader())
    {
      activeChar.sendActionFailed();
      return;
    }
    L2Clan clan = ClanTable.getInstance().getClan(_ClanId);
    if(clan == null)
    {
      return;
    }
    if(!unit.getSiege().isRegistrationOver())
    {
      if(_Approved == 1)
      {
        if(unit.getSiege().checkIsDefenderWaiting(clan) || unit.getSiege().checkIsDefenderRefused(clan))
        {
          unit.getSiege().approveSiegeDefenderClan(_ClanId);
        }
        else
        {
          return;
        }
      }
      else if(unit.getSiege().checkIsDefenderWaiting(clan) || unit.getSiege().checkIsDefender(clan))
      {
        unit.getSiege().refuseSiegeDefenderClan(_ClanId);
      }
    }
    // Update the defender list
    activeChar.sendPacket(new SiegeDefenderList(unit));
  }
}
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