package items;
import l2p.Config;
import l2p.extensions.scripts.ScriptFile;
import l2p.gameserver.cache.Msg;
import l2p.gameserver.handler.IItemHandler;
import l2p.gameserver.handler.ItemHandler;
import l2p.gameserver.model.L2Playable;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.items.L2ItemInstance;
import l2p.gameserver.serverpackets.ExAutoSoulShot;
import l2p.gameserver.serverpackets.MagicSkillUse;
import l2p.gameserver.serverpackets.SystemMessage;
import l2p.gameserver.tables.ItemTable;
import l2p.gameserver.templates.L2Item;
import l2p.gameserver.templates.L2Weapon;
public class BlessedSpiritShot implements IItemHandler, ScriptFile
{
// all the items ids that this handler knowns
private static final int[] _itemIds = {3947, 3948, 3949, 3950, 3951, 3952, 22072, 22073, 22074, 22075, 22076};
private static final short[] _skillIds = {2061, 2160, 2161, 2162, 2163, 2164};
public void useItem(L2Playable playable, L2ItemInstance item, Boolean ctrl)
{
if(playable == null || !playable.isPlayer())
{
return;
}
L2Player player = (L2Player) playable;
L2ItemInstance weaponInst = player.getActiveWeaponInstance();
L2Weapon weaponItem = player.getActiveWeaponItem();
int SoulshotId = item.getItemId();
boolean isAutoSoulShot = false;
L2Item itemTemplate = ItemTable.getInstance().getTemplate(item.getItemId());
if(player.getAutoSoulShot().contains(SoulshotId))
{
isAutoSoulShot = true;
}
if(weaponInst == null)
{
if(!isAutoSoulShot)
{
player.sendPacket(Msg.CANNOT_USE_SPIRITSHOTS);
}
return;
}
if(weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
// already charged by blessed spirit shot
// btw we cant charge only when bsps is charged
{
return;
}
int spiritshotId = item.getItemId();
int grade = weaponItem.getCrystalType().externalOrdinal;
int blessedsoulSpiritConsumption = weaponItem.getSpiritShotCount();
long count = item.getCount();
if(blessedsoulSpiritConsumption == 0)
{
// Can't use Spiritshots
if(isAutoSoulShot)
{
player.removeAutoSoulShot(SoulshotId);
player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(itemTemplate.getName()));
return;
}
player.sendPacket(Msg.CANNOT_USE_SPIRITSHOTS);
return;
}
if(grade == 0 && spiritshotId != 3947 // NG
|| grade == 1 && spiritshotId != 3948 && spiritshotId != 22072 // D
|| grade == 2 && spiritshotId != 3949 && spiritshotId != 22073 // C
|| grade == 3 && spiritshotId != 3950 && spiritshotId != 22074 // B
|| grade == 4 && spiritshotId != 3951 && spiritshotId != 22075 // A
|| grade == 5 && spiritshotId != 3952 && spiritshotId != 22076 // S
)
{
if(isAutoSoulShot)
{
return;
}
player.sendPacket(Msg.SPIRITSHOT_DOES_NOT_MATCH_WEAPON_GRADE);
return;
}
if(count < blessedsoulSpiritConsumption)
{
if(isAutoSoulShot)
{
player.removeAutoSoulShot(SoulshotId);
player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(itemTemplate.getName()));
return;
}
player.sendPacket(Msg.NOT_ENOUGH_SPIRITSHOTS);
return;
}
weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT);
if(Config.CONSUME_SPIRITSHOTS)
{
player.getInventory().destroyItem(item, blessedsoulSpiritConsumption, false);
}
player.sendPacket(Msg.POWER_OF_MANA_ENABLED);
player.broadcastPacket(new MagicSkillUse(player, player, _skillIds[grade], 1, 0, 0));
}
public final int[] getItemIds()
{
return _itemIds;
}
public void onLoad()
{
ItemHandler.getInstance().registerItemHandler(this);
}
public void onReload()
{
}
public void onShutdown()
{
}
}