package commands.user;
import l2p.extensions.multilang.CustomMessage;
import l2p.extensions.scripts.ScriptFile;
import l2p.gameserver.cache.Msg;
import l2p.gameserver.handler.IUserCommandHandler;
import l2p.gameserver.handler.UserCommandHandler;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2Skill;
import l2p.gameserver.tables.SkillTable;
/**
* Support for /unstuck command
*/
public class Escape implements IUserCommandHandler, ScriptFile
{
private static final int[] COMMAND_IDS = {52};
public boolean useUserCommand(int id, L2Player activeChar)
{
if(id != COMMAND_IDS[0])
{
return false;
}
if(activeChar.isMovementDisabled() || activeChar.isInOlympiadMode())
{
return false;
}
if(activeChar.getTeleMode() != 0)
{
activeChar.sendMessage(new CustomMessage("common.TryLater", activeChar));
return false;
}
if(activeChar.isTerritoryFlagEquipped())
{
activeChar.sendPacket(Msg.YOU_CANNOT_TELEPORT_WHILE_IN_POSSESSION_OF_A_WARD);
return false;
}
if(activeChar.getDuel() != null || activeChar.getTeam() != 0)
{
activeChar.sendMessage(new CustomMessage("common.RecallInDuel", activeChar));
return false;
}
activeChar.abortAttack(true, true);
activeChar.abortCast(true);
activeChar.stopMove();
L2Skill skill;
if(activeChar.getPlayerAccess().FastUnstuck)
{
skill = SkillTable.getInstance().getInfo(1050, 2);
}
else
{
skill = SkillTable.getInstance().getInfo(2099, 1);
}
if(skill != null && skill.checkCondition(activeChar, activeChar, false, false, true))
{
activeChar.getAI().Cast(skill, activeChar, false, true);
}
return true;
}
public final int[] getUserCommandList()
{
return COMMAND_IDS;
}
public void onLoad()
{
UserCommandHandler.getInstance().registerUserCommandHandler(this);
}
public void onReload()
{
}
public void onShutdown()
{
}
}