package commands.admin;
import l2p.extensions.scripts.ScriptFile;
import l2p.gameserver.cache.Msg;
import l2p.gameserver.handler.AdminCommandHandler;
import l2p.gameserver.handler.IAdminCommandHandler;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Effect;
import l2p.gameserver.model.L2Object;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2Skill;
import l2p.gameserver.model.L2SkillLearn;
import l2p.gameserver.serverpackets.NpcHtmlMessage;
import l2p.gameserver.serverpackets.SkillList;
import l2p.gameserver.skills.Calculator;
import l2p.gameserver.skills.Env;
import l2p.gameserver.skills.funcs.Func;
import l2p.gameserver.tables.SkillTable;
import l2p.gameserver.tables.SkillTreeTable;
import l2p.util.GArray;
import l2p.util.Log;
import java.util.Collection;
import java.util.concurrent.ConcurrentLinkedQueue;
public class AdminSkill implements IAdminCommandHandler, ScriptFile
{
private static enum Commands
{
admin_show_skills,
admin_remove_skills,
admin_skill_list,
admin_skill_index,
admin_add_skill,
admin_remove_skill,
admin_get_skills,
admin_reset_skills,
admin_give_all_skills,
admin_show_effects,
admin_debug_stats,
admin_remove_cooldown,
admin_buff,
admin_callskill
}
private static L2Skill[] adminSkills;
public boolean useAdminCommand(Enum comm, String[] wordList, String fullString, L2Player activeChar)
{
Commands command = (Commands) comm;
if(!activeChar.getPlayerAccess().CanEditChar)
{
return false;
}
switch(command)
{
case admin_show_skills:
showSkillsPage(activeChar);
break;
case admin_show_effects:
showEffects(activeChar);
break;
case admin_remove_skills:
removeSkillsPage(activeChar);
break;
case admin_skill_list:
activeChar.sendPacket(new NpcHtmlMessage(5).setFile("data/html/admin/skills.htm"));
break;
case admin_skill_index:
if(wordList.length > 1)
{
activeChar.sendPacket(new NpcHtmlMessage(5).setFile("data/html/admin/skills/" + wordList[1] + ".htm"));
}
break;
case admin_add_skill:
adminAddSkill(activeChar, wordList);
break;
case admin_remove_skill:
adminRemoveSkill(activeChar, wordList);
break;
case admin_get_skills:
adminGetSkills(activeChar);
break;
case admin_reset_skills:
adminResetSkills(activeChar);
break;
case admin_give_all_skills:
adminGiveAllSkills(activeChar);
break;
case admin_debug_stats:
debug_stats(activeChar);
break;
case admin_remove_cooldown:
activeChar.resetSkillsReuse();
activeChar.sendMessage("Откат всех скилов обнулен.");
break;
case admin_buff:
for(int i = 7041; i <= 7064; i++)
{
activeChar.addSkill(SkillTable.getInstance().getInfo(i, 1));
}
activeChar.sendPacket(new SkillList(activeChar));
break;
case admin_callskill:
int skillid;
int skilllevel;
if(wordList.length < 3)
{
activeChar.sendMessage("USAGE: //callskill skillid skilllevel");
return false;
}
try
{
skillid = Integer.parseInt(wordList[1]);
skilllevel = Integer.parseInt(wordList[2]);
}
catch(Exception e)
{
activeChar.sendMessage("USAGE: //callskill skillid skilllevel");
return false;
}
L2Skill skill = SkillTable.getInstance().getInfo(skillid, skilllevel);
if(skill == null)
{
activeChar.sendMessage("USAGE: //callskill skillid skilllevel");
return false;
}
L2Character target = null;
L2Object obj = activeChar.getTarget();
if(obj != null && obj.isCharacter())
{
target = (L2Character) obj;
}
if(target == null)
{
target = activeChar;
}
GArray<L2Character> targets = new GArray<L2Character>();
targets.add(target);
activeChar.callSkill(skill, targets, false);
break;
}
return true;
}
private void debug_stats(L2Player activeChar)
{
L2Object target_obj = activeChar.getTarget();
if(!target_obj.isCharacter())
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
L2Character target = (L2Character) target_obj;
Calculator[] calculators = target.getCalculators();
String log_str = "--- Debug for " + target.getName() + " ---\r\n";
for(Calculator calculator : calculators)
{
if(calculator == null || calculator.getBase() == null)
{
continue;
}
Env env = new Env(target, activeChar, null);
env.value = calculator.getBase();
log_str += "Stat: " + calculator._stat.getValue() + ", limit: " + calculator._stat._max + ", prevValue: " + calculator.getLast() + "\r\n";
Func[] funcs = calculator.getFunctions();
for(int i = 0; i < funcs.length; i++)
{
String order = Integer.toHexString(funcs[i]._order).toUpperCase();
if(order.length() == 1)
{
order = "0" + order;
}
log_str += "\tFunc #" + i + "@ [0x" + order + "]" + funcs[i].getClass().getSimpleName() + "\t" + env.value;
if(funcs[i].getCondition() == null || funcs[i].getCondition().test(env))
{
funcs[i].calc(env);
}
log_str += " -> " + env.value + (funcs[i]._funcOwner != null ? "; owner: " + funcs[i]._funcOwner.toString() : "; no owner") + "\r\n";
}
}
Log.add(log_str, "debug_stats");
}
/**
* This function will give all the skills that the gm target can have at its
* level to the traget
*
* @param activeChar: the gm char
*/
private void adminGiveAllSkills(L2Player activeChar)
{
L2Object target = activeChar.getTarget();
L2Player player;
if(target != null && target.isPlayer() && (activeChar == target || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (L2Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
int unLearnable = 0;
int skillCounter = 0;
GArray<L2SkillLearn> skills = SkillTreeTable.getInstance().getAvailableSkills(player, player.getClassId());
while(skills.size() > unLearnable)
{
unLearnable = 0;
for(L2SkillLearn s : skills)
{
L2Skill sk = SkillTable.getInstance().getInfo(s.id, s.skillLevel);
if(sk == null || !sk.getCanLearn(player.getClassId()))
{
unLearnable++;
continue;
}
if(player.getSkillLevel(sk.getId()) == -1)
{
skillCounter++;
}
player.addSkill(sk, true);
}
skills = SkillTreeTable.getInstance().getAvailableSkills(player, player.getClassId());
}
player.sendMessage("Admin gave you " + skillCounter + " skills.");
player.sendPacket(new SkillList(player));
activeChar.sendMessage("You gave " + skillCounter + " skills to " + player.getName());
}
public Enum[] getAdminCommandEnum()
{
return Commands.values();
}
private void removeSkillsPage(L2Player activeChar)
{
L2Object target = activeChar.getTarget();
L2Player player;
if(target.isPlayer() && (activeChar == target || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (L2Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
Collection<L2Skill> skills = player.getAllSkills();
NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
StringBuffer replyMSG = new StringBuffer("<html><body>");
replyMSG.append("<table width=260><tr>");
replyMSG.append("<td width=40><button value=\"Main\" action=\"bypass -h admin_admin\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td width=180><center>Character Selection Menu</center></td>");
replyMSG.append("<td width=40><button value=\"Back\" action=\"bypass -h admin_show_skills\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("</tr></table>");
replyMSG.append("<br><br>");
replyMSG.append("<center>Editing character: " + player.getName() + "</center>");
replyMSG.append("<br><table width=270><tr><td>Lv: " + player.getLevel() + " " + player.getTemplate().className + "</td></tr></table>");
replyMSG.append("<br><center>Click on the skill you wish to remove:</center>");
replyMSG.append("<br><table width=270>");
replyMSG.append("<tr><td width=80>Name:</td><td width=60>Level:</td><td width=40>Id:</td></tr>");
for(L2Skill element : skills)
{
replyMSG.append("<tr><td width=80><a action=\"bypass -h admin_remove_skill " + element.getId() + "\">" + element.getName() + "</a></td><td width=60>" + element.getLevel() + "</td><td width=40>" + element.getId() + "</td></tr>");
}
replyMSG.append("</table>");
replyMSG.append("<br><center><table>");
replyMSG.append("Remove custom skill:");
replyMSG.append("<tr><td>Id: </td>");
replyMSG.append("<td><edit var=\"id_to_remove\" width=110></td></tr>");
replyMSG.append("</table></center>");
replyMSG.append("<center><button value=\"Remove skill\" action=\"bypass -h admin_remove_skill $id_to_remove\" width=110 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center>");
replyMSG.append("<br><center><button value=\"Back\" action=\"bypass -h admin_current_player\" width=40 height=15></center>");
replyMSG.append("</body></html>");
adminReply.setHtml(replyMSG.toString());
activeChar.sendPacket(adminReply);
}
private void showSkillsPage(L2Player activeChar)
{
L2Object target = activeChar.getTarget();
L2Player player;
if(target != null && target.isPlayer() && (activeChar == target || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (L2Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
StringBuffer replyMSG = new StringBuffer("<html><body>");
replyMSG.append("<table width=260><tr>");
replyMSG.append("<td width=40><button value=\"Main\" action=\"bypass -h admin_admin\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td width=180><center>Character Selection Menu</center></td>");
replyMSG.append("<td width=40><button value=\"Back\" action=\"bypass -h admin_current_player\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("</tr></table>");
replyMSG.append("<br><br>");
replyMSG.append("<center>Editing character: " + player.getName() + "</center>");
replyMSG.append("<br><table width=270><tr><td>Lv: " + player.getLevel() + " " + player.getTemplate().className + "</td></tr></table>");
replyMSG.append("<br><center><table>");
replyMSG.append("<tr><td><button value=\"Add skills\" action=\"bypass -h admin_skill_list\" width=70 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td><button value=\"Get skills\" action=\"bypass -h admin_get_skills\" width=70 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td></tr>");
replyMSG.append("<tr><td><button value=\"Delete skills\" action=\"bypass -h admin_remove_skills\" width=70 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td><button value=\"Reset skills\" action=\"bypass -h admin_reset_skills\" width=70 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td></tr>");
replyMSG.append("<tr><td><button value=\"Give All Skills\" action=\"bypass -h admin_give_all_skills\" width=70 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td></tr>");
replyMSG.append("</table></center>");
replyMSG.append("</body></html>");
adminReply.setHtml(replyMSG.toString());
activeChar.sendPacket(adminReply);
}
private void showEffects(L2Player activeChar)
{
L2Object target = activeChar.getTarget();
L2Player player;
if(target != null && target.isPlayer() && (activeChar == target || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (L2Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
StringBuffer replyMSG = new StringBuffer("<html><body>");
replyMSG.append("<table width=260><tr>");
replyMSG.append("<td width=40><button value=\"Main\" action=\"bypass -h admin_admin\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td width=180><center>Character Selection Menu</center></td>");
replyMSG.append("<td width=40><button value=\"Back\" action=\"bypass -h admin_current_player\" width=40 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("</tr></table>");
replyMSG.append("<br><br>");
replyMSG.append("<center>Editing character: " + player.getName() + "</center>");
replyMSG.append("<br><center><button value=\"");
replyMSG.append(player.isLangRus() ? "Обновить" : "Refresh");
replyMSG.append("\" action=\"bypass -h admin_show_effects\" width=100 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\" /></center>");
replyMSG.append("<br>");
ConcurrentLinkedQueue<L2Effect> list = player.getEffectList().getAllEffects();
if(list != null && !list.isEmpty())
{
for(L2Effect e : list)
{
replyMSG.append(e.getSkill().getName()).append(" ").append(e.getSkill().getLevel()).append("<br1>");
}
}
replyMSG.append("<br></body></html>");
adminReply.setHtml(replyMSG.toString());
activeChar.sendPacket(adminReply);
}
private void adminGetSkills(L2Player activeChar)
{
L2Object target = activeChar.getTarget();
L2Player player;
if(target.isPlayer() && (activeChar == target || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (L2Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
if(player.getName().equals(activeChar.getName()))
{
player.sendMessage("There is no point in doing it on your character.");
}
else
{
Collection<L2Skill> skills = player.getAllSkills();
adminSkills = activeChar.getAllSkillsArray();
for(L2Skill element : adminSkills)
{
activeChar.removeSkill(element, true);
}
for(L2Skill element : skills)
{
activeChar.addSkill(element, true);
}
activeChar.sendMessage("You now have all the skills of " + player.getName() + ".");
}
showSkillsPage(activeChar);
}
private void adminResetSkills(L2Player activeChar)
{
L2Object target = activeChar.getTarget();
L2Player player;
if(target.isPlayer() && (activeChar == target || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (L2Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
L2Skill[] skills = player.getAllSkillsArray();
int counter = 0;
for(L2Skill element : skills)
{
if(!element.isCommon() && !SkillTreeTable.getInstance().isSkillPossible(player, element.getId(), element.getLevel()))
{
player.removeSkill(element, true);
counter++;
}
}
player.checkSkills();
player.sendPacket(new SkillList(player));
player.sendMessage("[GM]" + activeChar.getName() + " has updated your skills.");
activeChar.sendMessage(counter + " skills removed.");
showSkillsPage(activeChar);
}
private void adminAddSkill(L2Player activeChar, String[] wordList)
{
L2Object target = activeChar.getTarget();
L2Player player;
if(target != null && target.isPlayer() && (activeChar == target || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (L2Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
if(wordList.length == 3)
{
int id = Integer.parseInt(wordList[1]);
int level = Integer.parseInt(wordList[2]);
L2Skill skill = SkillTable.getInstance().getInfo(id, level);
if(skill != null)
{
player.sendMessage("Admin gave you the skill " + skill.getName() + ".");
player.addSkill(skill, true);
player.sendPacket(new SkillList(player));
activeChar.sendMessage("You gave the skill " + skill.getName() + " to " + player.getName() + ".");
}
else
{
activeChar.sendMessage("Error: there is no such skill.");
}
}
showSkillsPage(activeChar);
}
private void adminRemoveSkill(L2Player activeChar, String[] wordList)
{
L2Object target = activeChar.getTarget();
L2Player player;
if(target.isPlayer() && (activeChar == target || activeChar.getPlayerAccess().CanEditCharAll))
{
player = (L2Player) target;
}
else
{
activeChar.sendPacket(Msg.INVALID_TARGET);
return;
}
if(wordList.length == 2)
{
int id = Integer.parseInt(wordList[1]);
int level = player.getSkillLevel(id);
L2Skill skill = SkillTable.getInstance().getInfo(id, level);
if(skill != null)
{
player.sendMessage("Admin removed the skill " + skill.getName() + ".");
player.removeSkill(skill, true);
player.sendPacket(new SkillList(player));
activeChar.sendMessage("You removed the skill " + skill.getName() + " from " + player.getName() + ".");
}
else
{
activeChar.sendMessage("Error: there is no such skill.");
}
}
removeSkillsPage(activeChar);
}
public void onLoad()
{
AdminCommandHandler.getInstance().registerAdminCommandHandler(this);
}
public void onReload()
{
}
public void onShutdown()
{
}
}