package commands.admin;
import javolution.text.TextBuilder;
import l2p.extensions.scripts.ScriptFile;
import l2p.gameserver.handler.AdminCommandHandler;
import l2p.gameserver.handler.IAdminCommandHandler;
import l2p.gameserver.instancemanager.CastleManager;
import l2p.gameserver.instancemanager.CastleManorManager;
import l2p.gameserver.instancemanager.CastleManorManager.CropProcure;
import l2p.gameserver.instancemanager.CastleManorManager.SeedProduction;
import l2p.gameserver.instancemanager.ServerVariables;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.entity.residence.Castle;
import l2p.gameserver.serverpackets.NpcHtmlMessage;
import l2p.util.GArray;
import java.util.StringTokenizer;
/**
* Admin comand handler for Manor System
* This class handles following admin commands:
* - manor_info = shows info about current manor state
* - manor_approve = approves settings for the next manor period
* - manor_setnext = changes manor settings to the next day's
* - manor_reset castle = resets all manor data for specified castle (or all)
* - manor_setmaintenance = sets manor system under maintenance mode
* - manor_save = saves all manor data into database
* - manor_disable = disables manor system
*/
@SuppressWarnings("unused")
public class AdminManor implements IAdminCommandHandler, ScriptFile
{
private static enum Commands
{
admin_manor,
admin_manor_reset,
admin_manor_save,
admin_manor_disable
}
public boolean useAdminCommand(Enum comm, String[] wordList, String fullString, L2Player activeChar)
{
Commands command = (Commands) comm;
if(!activeChar.getPlayerAccess().Menu)
{
return false;
}
StringTokenizer st = new StringTokenizer(fullString);
fullString = st.nextToken();
if(fullString.equals("admin_manor"))
{
showMainPage(activeChar);
}
else if(fullString.equals("admin_manor_reset"))
{
int castleId = 0;
try
{
castleId = Integer.parseInt(st.nextToken());
}
catch(Exception e)
{
}
if(castleId > 0)
{
Castle castle = CastleManager.getInstance().getCastleByIndex(castleId);
castle.setCropProcure(new GArray<CropProcure>(), CastleManorManager.PERIOD_CURRENT);
castle.setCropProcure(new GArray<CropProcure>(), CastleManorManager.PERIOD_NEXT);
castle.setSeedProduction(new GArray<SeedProduction>(), CastleManorManager.PERIOD_CURRENT);
castle.setSeedProduction(new GArray<SeedProduction>(), CastleManorManager.PERIOD_NEXT);
castle.saveCropData();
castle.saveSeedData();
activeChar.sendMessage("Manor data for " + castle.getName() + " was nulled");
}
else
{
for(Castle castle : CastleManager.getInstance().getCastles().values())
{
castle.setCropProcure(new GArray<CropProcure>(), CastleManorManager.PERIOD_CURRENT);
castle.setCropProcure(new GArray<CropProcure>(), CastleManorManager.PERIOD_NEXT);
castle.setSeedProduction(new GArray<SeedProduction>(), CastleManorManager.PERIOD_CURRENT);
castle.setSeedProduction(new GArray<SeedProduction>(), CastleManorManager.PERIOD_NEXT);
castle.saveCropData();
castle.saveSeedData();
}
activeChar.sendMessage("Manor data was nulled");
}
showMainPage(activeChar);
}
else if(fullString.equals("admin_manor_save"))
{
CastleManorManager.getInstance().save();
activeChar.sendMessage("Manor System: all data saved");
showMainPage(activeChar);
}
else if(fullString.equals("admin_manor_disable"))
{
boolean mode = CastleManorManager.getInstance().isDisabled();
CastleManorManager.getInstance().setDisabled(!mode);
if(mode)
{
activeChar.sendMessage("Manor System: enabled");
}
else
{
activeChar.sendMessage("Manor System: disabled");
}
showMainPage(activeChar);
}
return true;
}
public Enum[] getAdminCommandEnum()
{
return Commands.values();
}
private void showMainPage(L2Player activeChar)
{
NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("<html><body>");
replyMSG.append("<center><font color=\"LEVEL\"> [Manor System] </font></center><br>");
replyMSG.append("<table width=\"100%\">");
replyMSG.append("<tr><td>Disabled: " + (CastleManorManager.getInstance().isDisabled() ? "yes" : "no") + "</td>");
replyMSG.append("<td>Under Maintenance: " + (CastleManorManager.getInstance().isUnderMaintenance() ? "yes" : "no") + "</td></tr>");
replyMSG.append("<tr><td>Approved: " + (ServerVariables.getBool("ManorApproved") ? "yes" : "no") + "</td></tr>");
replyMSG.append("</table>");
replyMSG.append("<center><table>");
replyMSG.append("<tr><td><button value=\"" + (CastleManorManager.getInstance().isDisabled() ? "Enable" : "Disable") + "\" action=\"bypass -h admin_manor_disable\" width=110 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td><button value=\"Reset\" action=\"bypass -h admin_manor_reset\" width=110 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td></tr>");
replyMSG.append("<tr><td><button value=\"Refresh\" action=\"bypass -h admin_manor\" width=110 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
replyMSG.append("<td><button value=\"Back\" action=\"bypass -h admin_admin\" width=110 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td></tr>");
replyMSG.append("</table></center>");
replyMSG.append("<br><center>Castle Information:<table width=\"100%\">");
replyMSG.append("<tr><td></td><td>Current Period</td><td>Next Period</td></tr>");
for(Castle c : CastleManager.getInstance().getCastles().values())
{
replyMSG.append("<tr><td>" + c.getName() + "</td>" + "<td>" + c.getManorCost(CastleManorManager.PERIOD_CURRENT) + "a</td>" + "<td>" + c.getManorCost(CastleManorManager.PERIOD_NEXT) + "a</td>" + "</tr>");
}
replyMSG.append("</table><br>");
replyMSG.append("</body></html>");
adminReply.setHtml(replyMSG.toString());
activeChar.sendPacket(adminReply);
}
public void onLoad()
{
AdminCommandHandler.getInstance().registerAdminCommandHandler(this);
}
public void onReload()
{
}
public void onShutdown()
{
}
}