Package ai

Source Code of ai.SuspiciousMerchantArchaic

//
// Suspicious Merchant - Archaic Fortress (36004).
//
package ai;

import l2p.gameserver.ai.DefaultAI;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.util.Location;
import l2p.util.Rnd;

public class SuspiciousMerchantArchaic extends DefaultAI
{
  static final Location[] points = {new Location(105447, -139845, -3120), new Location(104918, -140382, -3256),
    new Location(105507, -142515, -3648), new Location(106533, -143107, -3656), new Location(106714, -143825, -3656),
    new Location(107510, -144024, -3656), new Location(108092, -144888, -3656), new Location(109499, -145168, -3664),
    new Location(110064, -146169, -3456), new Location(110186, -147427, -3096), new Location(112389, -147779, -3256),
    new Location(110186, -147427, -3096), new Location(110064, -146169, -3456), new Location(109499, -145168, -3664),
    new Location(108092, -144888, -3656), new Location(107510, -144024, -3656), new Location(106714, -143825, -3656),
    new Location(106533, -143107, -3656), new Location(105507, -142515, -3648), new Location(104918, -140382, -3256),
    new Location(105447, -139845, -3120)};
  private int current_point = -1;
  private long wait_timeout = 0;
  private boolean wait = false;

  public SuspiciousMerchantArchaic(L2Character actor)
  {
    super(actor);
  }

  @Override
  public boolean isGlobalAI()
  {
    return true;
  }

  @Override
  protected boolean thinkActive()
  {
    L2NpcInstance actor = getActor();
    if(actor == null || actor.isDead())
    {
      return true;
    }
    if(_def_think)
    {
      doTask();
      return true;
    }
    if(System.currentTimeMillis() > wait_timeout && (current_point > -1 || Rnd.chance(5)))
    {
      if(!wait)
      {
        switch(current_point)
        {
          case 0:
            wait_timeout = System.currentTimeMillis() + 30000;
            wait = true;
            return true;
          case 6:
            wait_timeout = System.currentTimeMillis() + 30000;
            wait = true;
            return true;
          case 10:
            wait_timeout = System.currentTimeMillis() + 60000;
            wait = true;
            return true;
          case 14:
            wait_timeout = System.currentTimeMillis() + 30000;
            wait = true;
            return true;
          case 20:
            wait_timeout = System.currentTimeMillis() + 30000;
            wait = true;
            return true;
        }
      }
      wait_timeout = 0;
      wait = false;
      current_point++;
      if(current_point >= points.length)
      {
        current_point = 0;
      }
      addTaskMove(points[current_point], false);
      doTask();
      return true;
    }
    if(randomAnimation())
    {
      return true;
    }
    return false;
  }

  @Override
  protected void onEvtAttacked(L2Character attacker, int damage)
  {
  }

  @Override
  protected void onEvtAggression(L2Character target, int aggro)
  {
  }
}
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