//
// Suspicious Merchant - Archaic Fortress (36004).
//
package ai;
import l2p.gameserver.ai.DefaultAI;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.util.Location;
import l2p.util.Rnd;
public class SuspiciousMerchantArchaic extends DefaultAI
{
static final Location[] points = {new Location(105447, -139845, -3120), new Location(104918, -140382, -3256),
new Location(105507, -142515, -3648), new Location(106533, -143107, -3656), new Location(106714, -143825, -3656),
new Location(107510, -144024, -3656), new Location(108092, -144888, -3656), new Location(109499, -145168, -3664),
new Location(110064, -146169, -3456), new Location(110186, -147427, -3096), new Location(112389, -147779, -3256),
new Location(110186, -147427, -3096), new Location(110064, -146169, -3456), new Location(109499, -145168, -3664),
new Location(108092, -144888, -3656), new Location(107510, -144024, -3656), new Location(106714, -143825, -3656),
new Location(106533, -143107, -3656), new Location(105507, -142515, -3648), new Location(104918, -140382, -3256),
new Location(105447, -139845, -3120)};
private int current_point = -1;
private long wait_timeout = 0;
private boolean wait = false;
public SuspiciousMerchantArchaic(L2Character actor)
{
super(actor);
}
@Override
public boolean isGlobalAI()
{
return true;
}
@Override
protected boolean thinkActive()
{
L2NpcInstance actor = getActor();
if(actor == null || actor.isDead())
{
return true;
}
if(_def_think)
{
doTask();
return true;
}
if(System.currentTimeMillis() > wait_timeout && (current_point > -1 || Rnd.chance(5)))
{
if(!wait)
{
switch(current_point)
{
case 0:
wait_timeout = System.currentTimeMillis() + 30000;
wait = true;
return true;
case 6:
wait_timeout = System.currentTimeMillis() + 30000;
wait = true;
return true;
case 10:
wait_timeout = System.currentTimeMillis() + 60000;
wait = true;
return true;
case 14:
wait_timeout = System.currentTimeMillis() + 30000;
wait = true;
return true;
case 20:
wait_timeout = System.currentTimeMillis() + 30000;
wait = true;
return true;
}
}
wait_timeout = 0;
wait = false;
current_point++;
if(current_point >= points.length)
{
current_point = 0;
}
addTaskMove(points[current_point], false);
doTask();
return true;
}
if(randomAnimation())
{
return true;
}
return false;
}
@Override
protected void onEvtAttacked(L2Character attacker, int damage)
{
}
@Override
protected void onEvtAggression(L2Character target, int aggro)
{
}
}