package ai;
import l2p.gameserver.ai.Fighter;
import l2p.gameserver.instancemanager.ZoneManager;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Zone;
import l2p.gameserver.model.L2Zone.ZoneType;
/**
* Ai для Queen Syeed в Stakato nest
* При смерти меняет зонатор(Выключает одну зону включает другую...)
*/
public class QueenShyeed extends Fighter
{
public QueenShyeed(L2Character actor)
{
super(actor);
}
@Override
protected void onEvtSpawn()
{
L2Zone buffZone = ZoneManager.getInstance().getZoneById(ZoneType.dummy, 999222, false);
L2Zone debuffZone = ZoneManager.getInstance().getZoneById(ZoneType.damage, 999223, false);
if(buffZone != null && debuffZone != null)
{
buffZone.setActive(false);
debuffZone.setActive(true);
}
super.onEvtSpawn();
}
@Override
protected void onEvtDead(L2Character killer)
{
L2Zone buffZone = ZoneManager.getInstance().getZoneById(ZoneType.dummy, 999222, false);
L2Zone debuffZone = ZoneManager.getInstance().getZoneById(ZoneType.damage, 999223, false);
if(buffZone != null && debuffZone != null)
{
buffZone.setActive(true);
debuffZone.setActive(false);
}
super.onEvtDead(killer);
}
}