Package ai

Source Code of ai.InfinitumFighter

package ai;

import javolution.util.FastMap;
import l2p.gameserver.ai.Fighter;
import l2p.gameserver.instancemanager.ZoneManager;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Object;
import l2p.gameserver.model.L2Party;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2Zone;
import l2p.gameserver.model.L2Zone.ZoneType;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.util.Location;
import l2p.util.Rnd;

/**
* AI моба-воина для Tower of Infinitum.<br>
* При атаке имеет небольшой шанс портануть партию вверх или вниз на один этаж.
*
* @author SYS
*/
public class InfinitumFighter extends Fighter
{
  private static FastMap<Integer, L2Zone> _floorZones = null;
  private int _currentFloor;
  private static final int ZONE_OFFSET = 705000;

  public InfinitumFighter(L2Character actor)
  {
    super(actor);
    _currentFloor = getCurrentFloor(actor);
  }

  private static int getCurrentFloor(L2Object o)
  {
    if(_floorZones == null)
    {
      _floorZones = new FastMap<Integer, L2Zone>(10);
      for(int i = 1; i < 11; i++)
      {
        _floorZones.put(i, ZoneManager.getInstance().getZoneById(ZoneType.dummy, ZONE_OFFSET + i, true));
      }
    }
    for(L2Zone floor : _floorZones.values())
    {
      if(floor.checkIfInZone(o))
      {
        return floor.getId() - ZONE_OFFSET;
      }
    }
    return 0;
  }

  @Override
  protected void onEvtAttacked(L2Character attacker, int damage)
  {
    L2NpcInstance actor = getActor();
    if(actor == null || attacker == null)
    {
      return;
    }
    // С 5 и 10 этажей никуда не портает, и вообще там этих мобов быть не должно.
    if(_currentFloor == 5 || _currentFloor == 10)
    {
      super.onEvtAttacked(attacker, damage);
      return;
    }
    if(_currentFloor == 0)
    {
      _currentFloor = getCurrentFloor(actor);
      super.onEvtAttacked(attacker, damage);
      return;
    }
    Location teleToPoint = null;
    L2Zone floor = null;
    int chance = Rnd.get(70000);
    // Портает вниз (c 1 и 6 вниз не портает)
    if(chance <= 5 && _currentFloor != 1 && _currentFloor != 6)
    {
      floor = _floorZones.get(_currentFloor - 1);
    }
    // Портает вверх
    else if(chance < 20 && chance > 5)
    {
      floor = _floorZones.get(_currentFloor + 1);
    }
    if(floor != null)
    {
      teleToPoint = floor.getSpawn();
      L2Party party = attacker.getPlayer().getParty();
      if(teleToPoint != null)
      {
        if(party != null)
        {
          for(L2Player member : party.getPartyMembers())
          {
            if(member != null && _currentFloor == getCurrentFloor(member))
            {
              member.teleToLocation(teleToPoint);
            }
          }
        }
        else
        {
          attacker.teleToLocation(teleToPoint);
        }
      }
    }
    super.onEvtAttacked(attacker, damage);
  }
}
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