Package ai

Source Code of ai.GhostOfVonHellmannsPage

package ai;

import l2p.extensions.scripts.Functions;
import l2p.gameserver.ai.DefaultAI;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.util.Location;
import l2p.util.Rnd;

public class GhostOfVonHellmannsPage extends DefaultAI
{
  static final Location[] points = {new Location(51462, -54539, -3176), new Location(51870, -54398, -3176),
    new Location(52164, -53964, -3176), new Location(52390, -53282, -3176), new Location(52184, -52968, -3154),
    new Location(52120, -52776, -3136), new Location(52136, -51562, -3096)};
  private static final String[] sayToPlayer = {
    "Follow me...", "This where that here...", "I want to speak to you..."};
  private long _lastSay;
  private int current_point = -1;
  private long wait_timeout = 0;
  private boolean wait = false;

  public GhostOfVonHellmannsPage(L2Character actor)
  {
    super(actor);
  }

  @Override
  public boolean isGlobalAI()
  {
    return true;
  }

  @Override
  protected boolean thinkActive()
  {
    L2NpcInstance actor = getActor();
    if(actor == null || actor.isDead())
    {
      return true;
    }
    if(_def_think)
    {
      doTask();
      return true;
    }
    if(System.currentTimeMillis() > wait_timeout && (current_point > -1 || Rnd.chance(5)))
    {
      if(!wait)
      {
        switch(current_point)
        {
          case 0:
            wait_timeout = System.currentTimeMillis() + 10000;
            wait = true;
            return true;
          case 8:
            wait_timeout = System.currentTimeMillis() + 10000;
            wait = true;
            return true;
        }
      }
      wait_timeout = 0;
      wait = false;
      current_point++;
      if(current_point >= points.length)
      {
        current_point = 0;
      }
      actor.setRunning();
      addTaskMove(points[current_point], true);
      doTask();
      return true;
    }
    if(System.currentTimeMillis() - _lastSay > 20000)
    {
      Functions.npcSay(actor, sayToPlayer[Rnd.get(sayToPlayer.length)]);
      _lastSay = System.currentTimeMillis();
    }
    if(randomAnimation())
    {
      return true;
    }
    return false;
  }

  @Override
  protected void onEvtAttacked(L2Character attacker, int damage)
  {
  }

  @Override
  protected void onEvtAggression(L2Character target, int aggro)
  {
  }
}
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