package ai;
import l2p.gameserver.ai.DefaultAI;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.util.Location;
import l2p.util.Rnd;
public class DaimonTheWhiteEyed extends DefaultAI
{
static final Location[] points = {new Location(191276, -49556, -2960), new Location(193537, -47182, -2984),
new Location(194317, -43736, -2872), new Location(193336, -42510, -2888), new Location(194633, -40843, -2872),
new Location(194498, -39516, -2912), new Location(191985, -35868, -2904), new Location(190083, -35015, -2912),
new Location(187815, -36733, -3146), new Location(186256, -35136, -3072), new Location(184477, -36749, -3080),
new Location(180834, -37288, -3104), new Location(179653, -38946, -3176), new Location(179854, -42412, -3248),
new Location(177627, -43341, -3336), new Location(177842, -45723, -3456), new Location(180459, -47145, -3256),
new Location(175858, -51288, -3496), new Location(173028, -49337, -3520), new Location(171936, -46364, -3472),
new Location(173074, -44264, -3488), new Location(172575, -42937, -3464), new Location(170964, -41753, -3464),
new Location(170428, -39132, -3432)};
private int current_point = -1;
private long wait_timeout = 0;
private boolean wait = false;
public DaimonTheWhiteEyed(L2Character actor)
{
super(actor);
}
@Override
public boolean isGlobalAI()
{
return true;
}
@Override
protected boolean thinkActive()
{
L2NpcInstance actor = getActor();
if(actor == null || actor.isDead())
{
return true;
}
if(_def_think)
{
doTask();
return true;
}
if(System.currentTimeMillis() > wait_timeout && (current_point > -1 || Rnd.chance(5)))
{
if(!wait)
{
switch(current_point)
{
case 23:
wait_timeout = System.currentTimeMillis() + 5000;
wait = true;
return true;
}
}
wait_timeout = 0;
wait = false;
current_point++;
if(current_point >= points.length)
{
current_point = 0;
}
addTaskMove(points[current_point], true);
doTask();
return true;
}
if(randomAnimation())
{
return true;
}
return false;
}
@Override
protected void onEvtAttacked(L2Character attacker, int damage)
{
}
@Override
protected void onEvtAggression(L2Character target, int aggro)
{
}
}