Package ai

Source Code of ai.DaimonTheWhiteEyed

package ai;

import l2p.gameserver.ai.DefaultAI;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.util.Location;
import l2p.util.Rnd;

public class DaimonTheWhiteEyed extends DefaultAI
{
  static final Location[] points = {new Location(191276, -49556, -2960), new Location(193537, -47182, -2984),
    new Location(194317, -43736, -2872), new Location(193336, -42510, -2888), new Location(194633, -40843, -2872),
    new Location(194498, -39516, -2912), new Location(191985, -35868, -2904), new Location(190083, -35015, -2912),
    new Location(187815, -36733, -3146), new Location(186256, -35136, -3072), new Location(184477, -36749, -3080),
    new Location(180834, -37288, -3104), new Location(179653, -38946, -3176), new Location(179854, -42412, -3248),
    new Location(177627, -43341, -3336), new Location(177842, -45723, -3456), new Location(180459, -47145, -3256),
    new Location(175858, -51288, -3496), new Location(173028, -49337, -3520), new Location(171936, -46364, -3472),
    new Location(173074, -44264, -3488), new Location(172575, -42937, -3464), new Location(170964, -41753, -3464),
    new Location(170428, -39132, -3432)};
  private int current_point = -1;
  private long wait_timeout = 0;
  private boolean wait = false;

  public DaimonTheWhiteEyed(L2Character actor)
  {
    super(actor);
  }

  @Override
  public boolean isGlobalAI()
  {
    return true;
  }

  @Override
  protected boolean thinkActive()
  {
    L2NpcInstance actor = getActor();
    if(actor == null || actor.isDead())
    {
      return true;
    }
    if(_def_think)
    {
      doTask();
      return true;
    }
    if(System.currentTimeMillis() > wait_timeout && (current_point > -1 || Rnd.chance(5)))
    {
      if(!wait)
      {
        switch(current_point)
        {
          case 23:
            wait_timeout = System.currentTimeMillis() + 5000;
            wait = true;
            return true;
        }
      }
      wait_timeout = 0;
      wait = false;
      current_point++;
      if(current_point >= points.length)
      {
        current_point = 0;
      }
      addTaskMove(points[current_point], true);
      doTask();
      return true;
    }
    if(randomAnimation())
    {
      return true;
    }
    return false;
  }

  @Override
  protected void onEvtAttacked(L2Character attacker, int damage)
  {
  }

  @Override
  protected void onEvtAggression(L2Character target, int aggro)
  {
  }
}
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