Package ai

Source Code of ai.AirshipGuard2

package ai;

import l2p.gameserver.ai.Guard;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.util.Location;
import l2p.util.Rnd;

public class AirshipGuard2 extends Guard
{
  static final Location[] points = {
    new Location(-148162, 255173, -180),
    new Location(-148242, 254842, -184),
    new Location(-148395, 254647, -184),
    new Location(-148607, 254347, -184),
    new Location(-148781, 254206, -184),
    new Location(-149090, 254012, -180),
    new Location(-148309, 255135, -181),
    new Location(-148357, 254894, -183),
    new Location(-148461, 254688, -183),
    new Location(-148643, 254495, -183),
    new Location(-148828, 254275, -183),
    new Location(-149093, 254183, -180)};
  private int current_point = -1;
  private long wait_timeout = 0;
  private boolean wait = false;

  public AirshipGuard2(L2Character actor)
  {
    super(actor);
  }

  @Override
  public boolean isGlobalAI()
  {
    return true;
  }

  @Override
  protected boolean thinkActive()
  {
    L2NpcInstance actor = getActor();
    if(actor == null || actor.isDead())
    {
      return true;
    }
    if(_def_think)
    {
      doTask();
      return true;
    }
    if(System.currentTimeMillis() > wait_timeout && (current_point > -1 || Rnd.chance(5)))
    {
      if(!wait)
      {
        switch(current_point)
        {
          case 0:
            wait_timeout = System.currentTimeMillis() + Rnd.get(0, 30000);
            wait = true;
            return true;
          case 8:
            wait_timeout = System.currentTimeMillis() + Rnd.get(0, 30000);
            wait = true;
            return true;
        }
      }
      wait_timeout = 0;
      wait = false;
      current_point++;
      if(current_point >= points.length)
      {
        current_point = 0;
      }
      addTaskMove(points[current_point].rnd(0, 100, false), true);
      doTask();
      return true;
    }
    if(randomAnimation())
    {
      return true;
    }
    return false;
  }

  @Override
  protected void onEvtAttacked(L2Character attacker, int damage)
  {
  }

  @Override
  protected void onEvtAggression(L2Character target, int aggro)
  {
  }
}
TOP

Related Classes of ai.AirshipGuard2

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.