/*
* Copyright (C) 2014 MillerV
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package aspect.physics;
import aspect.entity.Entity;
import aspect.util.Angles;
import aspect.util.Matrix4x4;
import aspect.util.Vector2;
import aspect.util.Vector3;
import java.util.Collection;
import java.util.LinkedList;
/**
*
* @author vincent
*/
public class LineCollider {
private Vector3 v1;
private Vector3 v2;
private Entity entity;
public LineCollider(Entity entity, float width) {
this.entity = entity;
this.v1 = new Vector3(-width / 2, 0, 0);
this.v2 = new Vector3(width / 2, 0, 0);
}
public boolean crossed(Vector2 l1, Vector2 l2) {
Matrix4x4 m = entity.transform.getMdlMatrix();
Vector2 v3 = m.transformPoint(v1).xz();
Vector2 v4 = m.transformPoint(v2).xz();
return Vector2.checkIntersection(l1, l2, v3, v4);
}
}