Package transientlibs.preui.objects.states

Source Code of transientlibs.preui.objects.states.TransientTiledMapState

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package transientlibs.preui.objects.states;

import transientlibs.slick2d.util.Log;
import transientlibs.processors.misc.Detonator;
import transientlibs.preui.agents.rendering.GDXMapDrawAgent;
import transientlibs.maps.utils.fov.FOVBoard;
import transientlibs.maps.utils.fov.LOSCalculator;
import transientlibs.maps.utils.pathfinding.PathFinder;
import transientlibs.maps.units.Unit;
import transientlibs.maps.container.TransientAssembledMap;
import transientlibs.maps.tiles.Tile;
import transientlibs.objects.primitives.Coords;
import transientlibs.preui.gdx.game.TransientInput;
import transientlibs.preui.objects.gui.elements.Marker;
import transientlibs.preui.objects.gui.interfaces.IMarker;

/**
*
* @author kibertoad
*/
public class TransientTiledMapState extends TransientState {

   
    public LOSCalculator los = new LOSCalculator();
    public TransientAssembledMap map = null;
    public Unit player;
    public Coords tryCoords;

    public TransientTiledMapState(int setStateID, String setID) {
        super(setStateID, setID);
    }

    @Override
    public void enter() {
        Log.info("Entered map state");
        map.recalcObjectPositions();

    }
   
    public void recalculateLOS() {
        if (map.player.target != null) {
            //map.fov = new FOVBoard(map, map.player);
            los.map = map;
            los.greenTile = Detonator.INSTANCE.imageProvider.getImage("can");
            los.redTile = Detonator.INSTANCE.imageProvider.getImage("cannot");
           
            //los.calculatePath(map.fov, map.player.mapCoords, map.player.target.mapCoords);
            los.calculatePath(map.fov, map.player.mapCoords, map.player.target.mapCoords);
        }
    }   
   
    @Override
    public void init (){
        super.init();       
    }
   
    @Override
    public void postInit (){
        Detonator.INSTANCE.currentMap = map;
        Detonator.INSTANCE.tileMovementCalculator.setMap(map);       
       
        drawAgent = new GDXMapDrawAgent((TransientGame) Detonator.INSTANCE.currentGenericGame, map, player, this);
    }
   
   
    /*
    @Override
    public void tick (TransientInput input) {
        super.tick(input);
       
        if
       
    }
    */
   
        public void processClickedTile(Tile clickedTile) {
           
        }
   
        @Override
    public void processClickedMarker(IMarker clickedMarker) {
        super.processClickedMarker(clickedMarker);


        if (clickedMarker.markerID() == Marker.MarkerType.TileMarker) {
            processClickedTile((Tile) clickedMarker);
        }
    }
   
   
}
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