Package transientlibs.preui.objects.gui.overlays

Source Code of transientlibs.preui.objects.gui.overlays.MapOverlay$FocusClickedElement

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package transientlibs.preui.objects.gui.overlays;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import transientlibs.maps.container.TransientAssembledMap;
import transientlibs.maps.units.GenericUnit;
import transientlibs.maps.utils.coordcalculators.SingleScreenCoordsCalculator;
import transientlibs.preui.agents.rendering.GDXMapDrawAgent;
import transientlibs.preui.agents.rendering.GDXMapDrawAgentFixedCamera;
import transientlibs.processors.misc.ClickProcessor;
import transientlibs.preui.objects.gui.elements.ButtonGroup;
import transientlibs.preui.objects.gui.elements.TextInfo;
import transientlibs.preui.objects.gui.elements.TextMarker;
import transientlibs.preui.objects.gui.misc.RenderList;
import transientlibs.preui.objects.states.IState;
import transientlibs.preui.objects.states.UIHub;
import transientlibs.processors.misc.Detonator;

/**
*
* @author kibertoad
*/
public class MapOverlay extends UIHub {

    public TextMarker back;
//public GAMETiledMapState state;
    public TextInfo textTag;
//public RenderList elementList = new RenderList();
    public ButtonGroup buttons;
    public TransientAssembledMap map = null;
    public SpriteBatch spritebatch;
    public TextInfo mapPosition;
    public GDXMapDrawAgentFixedCamera agent;

    @Override
    public void init(IState toState) {
        GUIFile = "map.gui";


        super.init(toState);

        fillElementList();

        agent = new GDXMapDrawAgentFixedCamera(map, toState, 0, 0);

        disable();
    }

    public void init(IState toState, TransientAssembledMap setMap) {

        GUIFile = "map.gui";

        map = setMap;



        init(toState);

        //textTag = state.addInfo(350, 620, " ");

        fillElementList();

        agent = new GDXMapDrawAgentFixedCamera(map, toState, 0, 0);

        //map.passTerrainToState(toState);

        disable();
    }

    public void setMap(TransientAssembledMap mapToSet) {
        map = mapToSet;
        agent.setMap(map);

        Detonator.INSTANCE.tileMovementCalculator.setMap(map);

        map.recalcObjectPositions();
    }

    /**
     * Has to be called before map is set
     */
    public void setMapOffset(int setX, int setY) {
        ((SingleScreenCoordsCalculator) Detonator.INSTANCE.screenCoordsCalculator).mapOffsetX = setX;
        ((SingleScreenCoordsCalculator) Detonator.INSTANCE.screenCoordsCalculator).mapOffsetY = setY;


        if (map != null) {
            map.recalcObjectPositions();
        }

        agent.setOffset(setX, setY);

    }

    public void fillElementList() {
    }

    @Override
    public void bindElements() {
        mapPosition = getTextInfo("map");

    }

    public void render() {
        if (isEnabled) {
            agent.process();
        }
    }

    @Override
    public void disable() {

        if (isEnabled) {

            super.disable();
            //elementList.disableList();

        }

        //textTag.setText(" ");


    }

    @Override
    public void enable() {
        super.enable();

        map.recalcObjectPositions();

        //elementList.enableList();

    }

    public void recalculateFOV(GenericUnit activeMerc) {
        //activeMerc = MerchantsData.instance.roles.get(0).merc;

        //int offsetX = (int) ((activeMerc.getMapCoords().getIntX() - agent.FOVGrid.screenWidthInTiles / 2) + 0);
        //int offsetY = (int) ((activeMerc.getMapCoords().getIntY() - agent.FOVGrid.screenHeightInTiles / 2) + 0);
        int offsetX = ((SingleScreenCoordsCalculator) Detonator.INSTANCE.screenCoordsCalculator).mapOffsetX;
        int offsetY = ((SingleScreenCoordsCalculator) Detonator.INSTANCE.screenCoordsCalculator).mapOffsetY;

        activeMerc.getFOV().updateFov();
        this.agent.FOVGrid.recalculateGrid //(Gdx.graphics.getWidth()-player.getWidth()/2.0f, Gdx.graphics.getHeight()-player.getHeight()/2.0f);
                (0, 0);
                //(offsetX, offsetY);
    }

    //Click Processors
    public class FocusClickedElement implements ClickProcessor {

        public FocusClickedElement() {
        }

        @Override
        public void process() {
        }
    }
}
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