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package transientlibs.preui.agents.rendering;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Matrix4;
//import org.lwjgl.input.Mouse;
import transientlibs.slick2d.util.Log;
import transientlibs.bindedobjects.gamecontent.Terrain;
import transientlibs.processors.misc.ClickProcessor;
import transientlibs.processors.misc.Detonator;
import transientlibs.preui.objects.states.TransientGame;
import transientlibs.maps.units.GenericUnit;
import transientlibs.maps.container.TransientAssembledMap;
import transientlibs.maps.container.TiledMapGDXContainer;
import transientlibs.maps.units.Unit;
import transientlibs.maps.utils.grid.FOVScreenGrid;
import transientlibs.maps.utils.grid.UnitScreenGrid;
import transientlibs.preui.gdx.gui.MouseHack;
import transientlibs.preui.objects.gui.interfaces.IFont;
import transientlibs.preui.objects.gui.interfaces.IImage;
import transientlibs.preui.objects.states.IState;
/**
*
* @author alta
*/
public class GDXMapDrawGridAgent extends GDXGenericStateDrawAgent {
private OrthographicCamera camera;
public TiledMapGDXContainer map;
//public SpriteBatch spriteBatch;
public Unit player = null;
public TransientGame game;
public IFont font;
//public IState state;
int fogX;
int fogY;
public IImage fog;
private TiledMapRenderer mapRenderer;
public FOVScreenGrid FOVGrid;
public UnitScreenGrid unitGrid;
public GDXMapDrawGridAgent(TransientGame setGame, TransientAssembledMap setMap, GenericUnit setPlayer, IState setState) {
super (setState);
game = setGame;
player = (Unit) setPlayer;
map = (TiledMapGDXContainer) setMap;
//Matrix4 projection = new Matrix4();
//projection.setToOrtho(0, game.screenSizeX, game.screenSizeY, 0, -1, 1);
fog = Detonator.INSTANCE.imageProvider.getImage("fog");
camera = (OrthographicCamera) map.camera;
//map.camera = camera;
//Log.info("Map: "+(map != null));
//Log.info("Internal Map: "+(map.getTiledMapGDX() != null));
//Log.info("Internal Map2: "+(map.getTiledMapGDX().gdxMap != null));
mapRenderer = new OrthogonalTiledMapRenderer(map.getTiledMapGDX().gdxMap);
mapRenderer.setView(camera);
//spriteBatch = new SpriteBatch(100);
font = Detonator.INSTANCE.fontProvider.getFont("djvu_16_sans");
font.setBatch(spriteBatch);
//spriteBatch.setProjectionMatrix(projection);
FOVGrid = new FOVScreenGrid(map, spriteBatch);
FOVGrid.fog = fog;
unitGrid = new UnitScreenGrid(map, spriteBatch);
if (player == null) {
Log.warn("Player is not set!");
}
}
public void draw(TextureRegion region, float x, float y) {
int width = region.getRegionWidth();
if (width < 0) {
width = -width;
}
spriteBatch.draw(region, x, y, width, region.getRegionHeight());
}
@Override
public void centerCameraOnPlayer (){
float cameraX = player.getScreenCoords().x -
(Gdx.graphics.getWidth()-Terrain.tileWidth)/2.0f;
cameraX -= (Terrain.tileWidth / 2);
float cameraY = player.getScreenCoords().y -
(Gdx.graphics.getHeight()-Terrain.tileHeight)/2.0f;
cameraY -= (Terrain.tileHeight / 2);
//Log.info("Camera position: "+cameraX+"/"+cameraY);
camera.position.set(cameraX, cameraY, 0);
camera.update();
}
@Override
public void process() {
Log.warn("GDX MAP RENDER");
//Log.info("Player: "+player.getMapCoords().toString());
//Log.info("Camera: "+(camera != null));
//camera.position.set(player.getMapCoords().x + 32, player.getMapCoords().y + 32, 0);
//camera.update();
//camera.apply(Gdx.graphics.getGL10());
// spriteBatch.begin();
//draw(Art.bg, 0, 0);
//spriteBatch.end();
//map.render(this, camera);
//renderer.render(camera);
//Log.info("Player: "+(player != null));
//Log.info("Player position: "+ (player.getScreenCoords().toString()));
//Log.info("Player dimensions: "+ player.getWidth()+"/"+player.getHeight());
//Log.info("Camera position: "+ (player.getScreenCoords().x -
//(Gdx.graphics.getWidth()-player.getWidth())/2.0f) + ":" +
//(player.getScreenCoords().y -
//(Gdx.graphics.getHeight()-player.getHeight())/2.0f));
centerCameraOnPlayer();
mapRenderer.setView(camera);
mapRenderer.render();
//Log.info("MAP RENDERED");
spriteBatch.begin();
//camera.apply(Gdx.graphics.getGL11());
//if (mayRespawn) {
// String msg = "PRESS X TO TRY AGAIN";
// drawString(msg, 160 - msg.length() * 3, 120 - 3);
// }
//for (GenericUnit u : map.units) {
//Log.info("Drawing unit here!");
//draw (u.creature.image.imageGDX.image, u.screenCoords.getIntY(), u.screenCoords.getIntY());
//float x = u.getScreenCoords().x - camera.position.x;
//float y = u.getScreenCoords().y - camera.position.y;
//float x = u.getScreenCoords().x;
//float y = u.getScreenCoords().y;
//Log.warn("Unit draw coords: "+x+":"+y);
//Log.info("Now drawing: "+u.getName());
//Log.info("Unit not null: "+(u != null));
//Log.info("Image not null: "+(u.getImage() != null));
//Log.info("Atlas not null: "+(u.getImage().getAtlasRegion() != null));
//if (u.getCreatures().visualInformation.cutImage == null) {
//draw(u.getImage().getAtlasRegion(), x, y);
//} else {
//draw(u.getCreatures().visualInformation.cutImage.get(0).get(0).referencedImages.getTextureRegion(), x, y);
//}
//
if (unitGrid != null) {
unitGrid.render();
}
if (FOVGrid != null) {
FOVGrid.render();
}
//if (!(player.fov.wasVisited(1, 1))) {
// draw (fog.getAtlasRegion(), 400, 1);
//}
//draw(TransientImages.getTransientImagesByCode("tile_creature_submarine").atlasRegion, 1, 1);
//if (player != null) {
// draw (player.getCreatures().image.imageGDX.image, player.getScreenCoords().getIntX(), player.getScreenCoords().getIntY());
//}
spriteBatch.end();
//game.state.render();
super.process();
spriteBatch.begin();
font.drawString(50, 50, "MapCoords: "+player.getMapCoords().toRoundedString(), null);
font.drawString(50, 100, "ScreenCoords: "+player.getScreenCoords().toRoundedString(), null);
font.drawString(50, 150, "Mouse: "+MouseHack.getX()+"/"+(Detonator.INSTANCE.ScreenSizeY - MouseHack.getY()), null);
spriteBatch.end();
}
}