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package transientlibs.maps.tiles;
import transientlibs.objects.primitives.Int;
import transientlibs.bindedobjects.gamecontent.Effects;
/**
*
* @author kibertoad
*/
public class TileEffect {
public Effects effect;
public Int unitsLeft; //when 0, remove
public TileEffect (int setType) {
effect = Effects.effects.get(setType);
//unitsLeft.value = 10;
unitsLeft = new Int (10);
}
}