Package Ocarina2D.Objects.Pause

Source Code of Ocarina2D.Objects.Pause.PauseMenu

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package Ocarina2D.Objects.Pause;

import java.awt.Graphics2D;
import Ocarina2D.GlobalVariables;
import Ocarina2D.ZeldaKeys;
import puppyeyes.engine.Actor;
import puppyeyes.engine.Settings.Input;

/**
*
* @author majora
*/
public class PauseMenu extends Actor {
    // Screens: 0 = item    1 = equipment    2 = map   3 = status   4 = save
    private int currentScreen = 0;


    private int xpos = 0;
    private int ypos = 180;
    private boolean closing = false;

    private ItemsMenu itemBG = new ItemsMenu();
    private EquipmentMenu equipBG = new EquipmentMenu();
    private MapMenu mapBG = new MapMenu();
    private StatusMenu statusBG = new StatusMenu();
    //private Sprite saveBG = new Sprite("Resources/Sprites/Pause Menu/itemscreen.png");


    public PauseMenu() {
        draw.setLayer(GlobalVariables.hudLayer);
        currentScreen = 0;
        xpos = 0;
        ypos = 220;

        itemBG.position.x = 25;
        equipBG.position.x = -235;
        statusBG.position.x = 285;
        mapBG.position.x=545;

        itemBG.targetX = 25;
        equipBG.targetX = -235;
        statusBG.targetX = 285;
        mapBG.targetX=545;

        // Sleep so that things are not stupidly fast.
        try{    Thread.sleep(300);   }
        catch( InterruptedException e ) {  }


    }


    @Override
    public void step() {
        // Open / close animation.
        if (closing == false) { if (ypos >20) { ypos -=40; } }
        else {
            if (ypos <200) { ypos +=20; }
            else { this.destroy(); }
        }

        // Detect keys
        boolean pressEnter = Input.keyDown(ZeldaKeys.start);
        boolean pressR = Input.keyDown(ZeldaKeys.r);
        boolean pressL = Input.keyDown(ZeldaKeys.l);
        boolean pressA = Input.keyDown(ZeldaKeys.a);
        boolean pressB = Input.keyDown(ZeldaKeys.b);



       


       

        Actor currentObject = null;
        if (currentScreen==0) { currentObject = itemBG; }
        itemBG.step();
        equipBG.step();
        statusBG.step();
        mapBG.step();

        if (pressEnter==true) { closing = true; }
        if (pressR==true) { itemBG.slideLeft(); equipBG.slideLeft(); statusBG.slideLeft(); mapBG.slideLeft(); }
        if (pressL==true) { itemBG.slideRight(); equipBG.slideRight(); statusBG.slideRight(); mapBG.slideRight(); }



    }

    @Override
    public void draw(Graphics2D graphics, int x, int y) {
        itemBG.draw(graphics, 0, ypos);
        if (ypos==20) {
            equipBG.draw(graphics, 0, 20);
            statusBG.draw(graphics, 0, 20);
            mapBG.draw(graphics, 0, 20);
        }
    }



    @Override
    public void destroy() {
        // Sleep so that things are not stupidly fast.
        try{    Thread.sleep(300);   }
        catch( InterruptedException e ) {  }

        // Destroy all menus
        itemBG.destroy();
        equipBG.destroy();
        statusBG.destroy();
        mapBG.destroy();



        GlobalVariables.paused = false;
        PauseDetect pauseDetect = new PauseDetect();
            this.getLevel().addActor(pauseDetect);
        super.destroy();
    }
}
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