Package Ocarina2D.Objects.Pause

Source Code of Ocarina2D.Objects.Pause.ItemsMenu

/*
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* and open the template in the editor.
*/

package Ocarina2D.Objects.Pause;

import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import Ocarina2D.GlobalVariables;
import puppyeyes.engine.Actor;
import puppyeyes.engine.Settings.Input;
import puppyeyes.engine.Sprite;

/**
*
* @author majora
*/
public class ItemsMenu extends GameMenu {


    public ItemsMenu() {
        super();
        draw.setLayer(3);
        spriteBG = new Sprite("Resources/Sprites/Pause Menu/itemscreen.png");
    }


    @Override
    public void step() {
        super.step();
        if (position.x ==0) {
            // Detect keys
            boolean pressR = Input.keyDown(KeyEvent.VK_E);
            boolean pressL = Input.keyDown(KeyEvent.VK_Q);
            boolean pressA = Input.keyDown(KeyEvent.VK_R);
            boolean pressB = Input.keyDown(KeyEvent.VK_B);
        }

    }

    @Override
    public void draw(Graphics2D graphics, int x, int y) {
        super.draw(graphics, x, y);
    }


}
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