Package com.mlarktar.spacewar.rules

Source Code of com.mlarktar.spacewar.rules.AvoidPlanet

/*
*  This file is part of jSpaceWar.
*
*  jSpaceWar is free software: you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation, either version 3 of the License, or
*  (at your option) any later version.
*
*  jSpaceWar is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with jSpaceWar.  If not, see <http://www.gnu.org/licenses/>.
*/
package com.mlarktar.spacewar.rules;

import java.awt.Rectangle;
import java.util.Collection;
import java.util.Iterator;

import com.mlarktar.spacewar.Parameters;
import com.mlarktar.spacewar.sprites.Planet;
import com.mlarktar.spacewar.sprites.Ship;
import com.mlarktar.spacewar.sprites.ShipAI;
import com.mlarktar.spacewar.sprites.SpaceItem;

/**
* @author malar
*
* This rule helps the ship avoid the planet thus saving energy.
*/
public class AvoidPlanet extends AIRule {
  public static final int DANGERZONE = Integer.parseInt(Parameters.getParameters().getProperty("shipia.planetzone", "200"));
 
  private int turnShip;
  private boolean doBoosters;
  private double prevDistance;
  private Planet planet;
  private boolean planetSought;
 
  /**
   * @param ship
   */
  public AvoidPlanet(ShipAI ship) {
    super(ship);
    setPriority(3);
    setFunction(AIRule.MOVEMENT);
  }

  /* (non-Javadoc)
   * @see AIRule#evaluate()
   */
  public void evaluate() {
    if (!planetSought) {
      // tries only at first to find the planet
      findPlanet();
      planetSought = true;
    }
   
    analyzeAngle();
    analyzeSpeed();
  }

  /**
   *
   */
  private void analyzeSpeed() {
    if (planet != null) {
      double currDistance = ship.getDistanceTo(planet);
     
      if (currDistance <= prevDistance) {
        doBoosters = true;
        if (currDistance < DANGERZONE) {
          ship.addRule(this);
        }
      }
     
      prevDistance = currDistance;
    }
  }

  /* (non-Javadoc)
   * @see AIRule#execute()
   */
  public void execute() {
    if (turnShip != 0) {
      ship.turnShip(turnShip);
    } else {
      if (doBoosters) {
        ship.engageBoosters();
        doBoosters = false;
      }
    }
  }

  private void findPlanet() {
    Rectangle allItems = ship.getParent().getBounds();

    Collection items = ship.getParent().getSpaceItems(allItems);

    // removes self
    items.remove(ship);

    // sees if there are any INCOMMING misiles and fires a
    // laser at them
    Iterator i = items.iterator();
    while (i.hasNext()) {
      SpaceItem si = (SpaceItem) i.next();
      if (si instanceof Planet) {
        this.planet = (Planet) si;
        break;
      }
    }
  }

  /* This function determines the angle the ship should have and acts accordingly. */
  private void analyzeAngle() {
    if (planet != null) {
      double toAngle = ship.getAngleTo(planet);
      if (toAngle >= Math.PI) {
        toAngle -= Math.PI;
      } else {
        toAngle += Math.PI; 
      }
      double fromAngle = ship.getAngle();
      double forward, backward;

      if (Math.abs(toAngle - fromAngle) > Math.PI / 4) {
        if (toAngle > fromAngle) {
          forward = toAngle - fromAngle;
          backward = Math.PI * 2 - toAngle + fromAngle;
        } else {
          backward = fromAngle - toAngle;
          forward = toAngle + Math.PI * 2 - fromAngle;
        }
 
        if (forward > backward) {
          turnShip = Ship.CLOCKWISE;
        } else {
          turnShip = Ship.COUNTERCLOCKWISE;
        }
      } else {
        turnShip = 0;
      }
    }
  } 
}
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