/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.skills.l2skills;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2EffectPointInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.templates.StatsSet;
import com.l2jfrozen.util.Point3D;
public final class L2SkillSignet extends L2Skill
{
private final int _effectNpcId;
public int effectId;
public L2SkillSignet(StatsSet set)
{
super(set);
_effectNpcId = set.getInteger("effectNpcId", -1);
effectId = set.getInteger("effectId", -1);
}
@Override
public void useSkill(L2Character caster, L2Object[] targets)
{
if (caster.isAlikeDead())
return;
L2NpcTemplate template = NpcTable.getInstance().getTemplate(_effectNpcId);
L2EffectPointInstance effectPoint = new L2EffectPointInstance(IdFactory.getInstance().getNextId(), template, caster);
effectPoint.getStatus().setCurrentHp(effectPoint.getMaxHp());
effectPoint.getStatus().setCurrentMp(effectPoint.getMaxMp());
L2World.getInstance().storeObject(effectPoint);
int x = caster.getX();
int y = caster.getY();
int z = caster.getZ();
if (caster instanceof L2PcInstance && getTargetType() == L2Skill.SkillTargetType.TARGET_GROUND)
{
Point3D wordPosition = ((L2PcInstance) caster).getCurrentSkillWorldPosition();
if (wordPosition != null)
{
x = wordPosition.getX();
y = wordPosition.getY();
z = wordPosition.getZ();
}
}
getEffects(caster, effectPoint, false, false, false);
effectPoint.setIsInvul(true);
effectPoint.spawnMe(x, y, z);
}
}